Searched refs:ComputeIndexRange (Results 1 – 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | BufferGL.cpp | 259 *outRange = gl::ComputeIndexRange(type, mShadowCopy.data() + offset, count, in getIndexRange() 272 *outRange = gl::ComputeIndexRange(type, bufferData, count, primitiveRestartEnabled); in getIndexRange()
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D | VertexArrayGL.cpp | 301 *outIndexRange = ComputeIndexRange(type, indices, count, primitiveRestartEnabled); in syncIndexData()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | BufferD3D.cpp | 187 *outRange = gl::ComputeIndexRange(type, data + offset, count, primitiveRestartEnabled); in getIndexRange()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | BufferNULL.cpp | 125 *outRange = gl::ComputeIndexRange(type, mData.data() + offset, count, primitiveRestartEnabled); in getIndexRange()
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/third_party/skia/third_party/externals/angle2/src/common/ |
D | utilities.h | 78 IndexRange ComputeIndexRange(DrawElementsType indexType,
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D | utilities.cpp | 692 IndexRange ComputeIndexRange(DrawElementsType indexType, in ComputeIndexRange() function
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | VertexArray.cpp | 744 *indexRangeOut = ComputeIndexRange(type, indices, indexCount, in getIndexRangeImpl()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | BufferMtl.mm | 252 *outRange = gl::ComputeIndexRange(type, indices, count, primitiveRestartEnabled);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | BufferVk.cpp | 907 *outRange = gl::ComputeIndexRange(type, mapPtr, count, primitiveRestartEnabled); in getIndexRange()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | FrameCapture.cpp | 4881 indexRange = gl::ComputeIndexRange(drawElementsType, indices, count, restart); in maybeCaptureDrawElementsClientData()
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