Searched refs:ConstantAttenuation (Results 1 – 9 of 9) sorted by relevance
201 if (lu->ConstantAttenuation == params[0]) in do_light()205 bool old_is_one = lu->ConstantAttenuation == 1.0f; in do_light()207 lu->ConstantAttenuation = params[0]; in do_light()410 params[0] = ctx->Light.LightSource[l].ConstantAttenuation; in _mesa_GetLightfv()473 params[0] = (GLint) ctx->Light.LightSource[l].ConstantAttenuation; in _mesa_GetLightiv()1199 lu->ConstantAttenuation = 1.0; in init_light()
188 attenuation = 1.0F / (lu->ConstantAttenuation + d * in shade_rastpos()
486 GLfloat ConstantAttenuation; /**< STATE_ATTENUATION */ member
214 if (lu->ConstantAttenuation != 1.0F || in make_state_key()
838 return LightParameter::ConstantAttenuation; in FromGLenum()868 case LightParameter::ConstantAttenuation: in ToGLenum()902 case LightParameter::ConstantAttenuation: in operator <<()
229 ConstantAttenuation = 2, enumerator
2359 case LightParameter::ConstantAttenuation: in SetLightParameters()2404 case LightParameter::ConstantAttenuation: in GetLightParameters()2523 case LightParameter::ConstantAttenuation: in GetLightParameterCount()
222 case LightParameter::ConstantAttenuation: in ValidateLightCommon()
136 &ctx->Light.LightSource[first + i].ConstantAttenuation); in fetch_state()