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Searched refs:ConstantOutputForConstantInput (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/src/gpu/effects/
DGrBlendFragmentProcessor.cpp154 SkPMColor4f srcColor = ConstantOutputForConstantInput(src, input); in constantOutputForConstantInput()
155 SkPMColor4f dstColor = ConstantOutputForConstantInput(dst, input); in constantOutputForConstantInput()
DGrMatrixEffect.h39 return ConstantOutputForConstantInput(this->childProcessor(0), inputColor); in constantOutputForConstantInput()
DGrSkSLFP.cpp395 return ConstantOutputForConstantInput(this->childProcessor(index), color); in constantOutputForConstantInput()
399 ? ConstantOutputForConstantInput( in constantOutputForConstantInput()
DGrBicubicEffect.cpp234 return GrFragmentProcessor::ConstantOutputForConstantInput(this->childProcessor(0), input); in constantOutputForConstantInput()
/third_party/skia/src/gpu/
DGrFragmentProcessor.cpp313 return fSwizzle.applyTo(ConstantOutputForConstantInput(this->childProcessor(0), input)); in SwizzleOutput()
428 color = ConstantOutputForConstantInput(this->childProcessor(1), color); in Compose()
429 color = ConstantOutputForConstantInput(this->childProcessor(0), color); in Compose()
848 return ConstantOutputForConstantInput(this->childProcessor(0), input); in HighPrecision()
DGrColorSpaceXform.cpp130 const auto c0 = ConstantOutputForConstantInput(this->childProcessor(0), input); in constantOutputForConstantInput()
DGrFragmentProcessor.h374 static SkPMColor4f ConstantOutputForConstantInput(const GrFragmentProcessor* fp, in ConstantOutputForConstantInput() function