Searched refs:CreateDepthStencilView (Results 1 – 11 of 11) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | OutputMerger.h | 59 void APIENTRY CreateDepthStencilView(
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D | Device.cpp | 231 pDeviceFuncs->pfnCreateDepthStencilView = CreateDepthStencilView; in CreateDevice()
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D | OutputMerger.cpp | 278 CreateDepthStencilView( in CreateDepthStencilView() function
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DCpuDescriptorManager.cpp | 33 gpu->device()->CreateDepthStencilView(textureResource, nullptr, descriptor.fHandle); in createDepthStencilView()
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/third_party/openGLES/extensions/NV/ |
D | WGL_NV_DX_interop2.txt | 192 device->CreateDepthStencilView(dxDepthBuffer, &dsd, &depthBufferView);
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | WGL_NV_DX_interop2.txt | 192 device->CreateDepthStencilView(dxDepthBuffer, &dsd, &depthBufferView);
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_surface.cpp | 147 screen->dev->CreateDepthStencilView(d3d12_resource_resource(res), &desc, in initialize_dsv()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 147 return device->CreateDepthStencilView(resource, desc, resourceOut); in CreateResource()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | TextureD3D12.cpp | 1041 device->GetD3D12Device()->CreateDepthStencilView(GetD3D12Resource(), &dsvDesc, in ClearTexture()
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D | CommandBufferD3D12.cpp | 1254 device->GetD3D12Device()->CreateDepthStencilView( in SetupRenderPass()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | D3D12Sample.cpp | 584 …g_Device->CreateDepthStencilView(g_DepthStencilBuffer, &depthStencilDesc, g_DepthStencilDescriptor… in InitD3D()
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