/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | RenderPipelineValidationTests.cpp | 66 device.CreateRenderPipeline(&descriptor); in TEST_F() 78 device.CreateRenderPipeline(&descriptor); in TEST_F() 88 device.CreateRenderPipeline(&descriptor); in TEST_F() 97 ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); in TEST_F() 107 device.CreateRenderPipeline(&descriptor); in TEST_F() 116 ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); in TEST_F() 131 device.CreateRenderPipeline(&descriptor); in TEST_F() 143 ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); in TEST_F() 155 ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); in TEST_F() 167 device.CreateRenderPipeline(&descriptor); in TEST_F() [all …]
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D | GetBindGroupLayoutValidationTests.cpp | 36 return device.CreateRenderPipeline(&descriptor); in RenderPipelineFromFragmentShader() 83 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F() 233 return device.CreateRenderPipeline(&descriptor).GetBindGroupLayout(0); in TEST_F() 689 device.CreateRenderPipeline(&descriptor); in TEST_F() 764 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F() 773 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F() 782 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F() 834 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F() 845 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F() 856 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F() [all …]
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D | MinimumBufferSizeValidationTests.cpp | 186 wgpu::RenderPipeline CreateRenderPipeline(const std::vector<wgpu::BindGroupLayout>& layouts, in CreateRenderPipeline() function in MinBufferSizeTestsBase 205 return device.CreateRenderPipeline(&pipelineDescriptor); in CreateRenderPipeline() 211 return CreateRenderPipeline({}, vertexShader, fragShader); in CreateRenderPipelineWithDefaultLayout() 334 CreateRenderPipeline({layout}, vertexShader, fragShader); in TEST_F() 350 CreateRenderPipeline({layout}, vertexShader, fragShader); in TEST_F() 353 ASSERT_DEVICE_ERROR(CreateRenderPipeline({layout}, vertexShader, fragShader)); in TEST_F() 376 CreateRenderPipeline({layout0, layout1}, vertexShader, fragShader); in TEST_F() 379 ASSERT_DEVICE_ERROR(CreateRenderPipeline({layout0, layout1}, vertexShader, fragShader)); in TEST_F() 434 wgpu::RenderPipeline renderPipeline = CreateRenderPipeline({layout}, vertexShader, fragShader); in TEST_F() 457 wgpu::RenderPipeline renderPipeline = CreateRenderPipeline({layout}, vertexShader, fragShader); in TEST_F() [all …]
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D | RenderBundleValidationTests.cpp | 71 pipeline = device.CreateRenderPipeline(&descriptor); in SetUp() 796 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_F() 809 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_F() 822 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_F() 849 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_F() 862 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_F() 875 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_F() 898 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in TEST_F() 909 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in TEST_F()
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D | BindGroupValidationTests.cpp | 1415 wgpu::RenderPipeline CreateRenderPipeline() { in CreateRenderPipeline() function in SetBindGroupValidationTest 1441 return device.CreateRenderPipeline(&pipelineDescriptor); in CreateRenderPipeline() 1473 wgpu::RenderPipeline renderPipeline = CreateRenderPipeline(); in TestRenderPassBindGroup() 1576 wgpu::RenderPipeline renderPipeline = CreateRenderPipeline(); in TEST_F() 1905 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); in SetUpLayoutsAndPipeline() 2049 return device.CreateRenderPipeline(&pipelineDescriptor); in CreateFSRenderPipeline() 2052 wgpu::RenderPipeline CreateRenderPipeline(std::vector<wgpu::BindGroupLayout> bindGroupLayouts) { in CreateRenderPipeline() function in BindGroupLayoutCompatibilityTest 2115 CreateRenderPipeline({bgl0, bgl1}); in TEST_F() 2131 ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0, bgl1})); in TEST_F() 2305 CreateRenderPipeline({bgl0, bgl1, bgl2}); in TEST_F() [all …]
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | VertexOnlyRenderPipelineTests.cpp | 76 CreateRenderPipeline(wgpu::CompareFunction::Always, wgpu::StencilOperation::Keep, in SetUp() 79 CreateRenderPipeline(wgpu::CompareFunction::Always, wgpu::StencilOperation::Keep, in SetUp() 85 CreateRenderPipeline(wgpu::CompareFunction::Always, wgpu::StencilOperation::Replace, in SetUp() 88 CreateRenderPipeline(wgpu::CompareFunction::Always, wgpu::StencilOperation::Replace, in SetUp() 94 CreateRenderPipeline(wgpu::CompareFunction::Equal, wgpu::StencilOperation::Keep, in SetUp() 98 wgpu::RenderPipeline CreateRenderPipeline( in CreateRenderPipeline() function in VertexOnlyRenderPipelineTest 140 return device.CreateRenderPipeline(&descriptor); in CreateRenderPipeline()
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D | D3D12CachingTests.cpp | 121 EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline(&desc)); in TEST_P() 134 EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline(&desc)); in TEST_P() 162 EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline(&desc)); in TEST_P() 177 EXPECT_CACHE_HIT(4u, device.CreateRenderPipeline(&desc)); in TEST_P() 199 EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline(&desc)); in TEST_P()
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D | ObjectCachingTests.cpp | 221 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_P() 224 wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc); in TEST_P() 227 wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc); in TEST_P() 258 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_P() 261 wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc); in TEST_P() 264 wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc); in TEST_P() 294 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_P() 297 wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc); in TEST_P() 300 wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc); in TEST_P()
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D | ShaderTests.cpp | 138 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in TEST_P() 181 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in TEST_P() 229 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in TEST_P() 276 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in TEST_P() 318 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in TEST_P() 362 device.CreateRenderPipeline(&rpDesc); in TEST_P() 389 device.CreateRenderPipeline(&descriptor); in TEST_P() 722 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_P()
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D | DynamicBufferOffsetTests.cpp | 103 wgpu::RenderPipeline CreateRenderPipeline(bool isInheritedPipeline = false) { in CreateRenderPipeline() function in DynamicBufferOffsetTests 160 return device.CreateRenderPipeline(&pipelineDescriptor); in CreateRenderPipeline() 213 wgpu::RenderPipeline pipeline = CreateRenderPipeline(); in TEST_P() 234 wgpu::RenderPipeline pipeline = CreateRenderPipeline(); in TEST_P() 298 wgpu::RenderPipeline pipeline = CreateRenderPipeline(); in TEST_P() 299 wgpu::RenderPipeline testPipeline = CreateRenderPipeline(true); in TEST_P() 356 wgpu::RenderPipeline pipeline = CreateRenderPipeline(); in TEST_P()
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D | ViewportTests.cpp | 63 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc); in TestViewportQuad() 109 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc); in TestViewportDepth() 187 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TEST_P()
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D | ReadOnlyDepthStencilAttachmentTests.cpp | 63 wgpu::RenderPipeline CreateRenderPipeline(wgpu::TextureAspect aspect, in CreateRenderPipeline() function in ReadOnlyDepthStencilAttachmentTests 115 return device.CreateRenderPipeline(&pipelineDescriptor); in CreateRenderPipeline() 168 wgpu::RenderPipeline pipeline = CreateRenderPipeline(aspect, format); in DoTest()
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D | RenderPassTests.cpp | 51 pipeline = device.CreateRenderPipeline(&descriptor); in SetUp() 151 device.CreateRenderPipeline(&descriptor); in TEST_P()
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D | TextureSubresourceTests.cpp | 74 wgpu::RenderPipeline rp = device.CreateRenderPipeline(&descriptor); in DrawTriangle() 120 wgpu::RenderPipeline rp = device.CreateRenderPipeline(&descriptor); in SampleAndDraw()
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D | OpArrayLengthTests.cpp | 183 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_P() 243 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_P()
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D | DepthStencilCopyTests.cpp | 103 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in InitializeDepthTextureRegion() 136 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in InitializeDepthStencilTextureRegion() 538 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in TEST_P()
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D | D3D12VideoViewsTests.cpp | 316 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); in TEST_P() 369 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); in TEST_P() 431 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); in TEST_P()
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D | GpuMemorySynchronizationTests.cpp | 81 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in CreatePipelineAndBindGroupForRender() 287 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in CreatePipelineAndBindGroupForRender() 529 wgpu::RenderPipeline rp = device.CreateRenderPipeline(&rpDesc); in TEST_P() 645 wgpu::RenderPipeline rp = device.CreateRenderPipeline(&rpDesc); in TEST_P()
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D | ViewportOrientationTests.cpp | 42 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_P()
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D | ColorStateTests.cpp | 81 basePipeline = device.CreateRenderPipeline(&baseDescriptor); in SetupSingleSourcePipelines() 90 testPipeline = device.CreateRenderPipeline(&testDescriptor); in SetupSingleSourcePipelines() 826 basePipeline = device.CreateRenderPipeline(&baseDescriptor); in TEST_P() 868 testPipeline = device.CreateRenderPipeline(&testDescriptor); in TEST_P() 935 basePipeline = device.CreateRenderPipeline(&baseDescriptor); in TEST_P() 954 testPipeline = device.CreateRenderPipeline(&testDescriptor); in TEST_P() 1061 basePipeline = device.CreateRenderPipeline(&baseDescriptor); in TEST_P() 1070 testPipeline = device.CreateRenderPipeline(&testDescriptor); in TEST_P()
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D | RenderAttachmentTests.cpp | 57 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc); in TEST_P()
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D | VertexStateTests.cpp | 154 return device.CreateRenderPipeline(&descriptor); in MakeTestPipeline() 629 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc); in TEST_P() 681 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_P()
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D | ClipSpaceTests.cpp | 49 return device.CreateRenderPipeline(&pipelineDescriptor); in CreatePipelineForTest()
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/third_party/skia/third_party/externals/dawn/examples/ |
D | CubeReflection.cpp | 202 pipeline = device.CreateRenderPipeline(&descriptor); in init() 221 planePipeline = device.CreateRenderPipeline(&descriptor); in init() 243 reflectionPipeline = device.CreateRenderPipeline(&descriptor); in init()
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/third_party/skia/third_party/externals/dawn/src/tests/white_box/ |
D | D3D12DescriptorHeapTests.cpp | 136 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); in TEST_P() 190 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); in TEST_P() 467 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TEST_P() 524 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TEST_P() 609 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TEST_P() 670 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TEST_P() 812 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TEST_P()
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