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Searched refs:CreateRenderPipeline (Results 1 – 25 of 86) sorted by relevance

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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DRenderPipelineValidationTests.cpp66 device.CreateRenderPipeline(&descriptor); in TEST_F()
78 device.CreateRenderPipeline(&descriptor); in TEST_F()
88 device.CreateRenderPipeline(&descriptor); in TEST_F()
97 ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); in TEST_F()
107 device.CreateRenderPipeline(&descriptor); in TEST_F()
116 ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); in TEST_F()
131 device.CreateRenderPipeline(&descriptor); in TEST_F()
143 ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); in TEST_F()
155 ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); in TEST_F()
167 device.CreateRenderPipeline(&descriptor); in TEST_F()
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DGetBindGroupLayoutValidationTests.cpp36 return device.CreateRenderPipeline(&descriptor); in RenderPipelineFromFragmentShader()
83 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F()
233 return device.CreateRenderPipeline(&descriptor).GetBindGroupLayout(0); in TEST_F()
689 device.CreateRenderPipeline(&descriptor); in TEST_F()
764 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F()
773 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F()
782 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F()
834 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F()
845 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F()
856 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_F()
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DMinimumBufferSizeValidationTests.cpp186 wgpu::RenderPipeline CreateRenderPipeline(const std::vector<wgpu::BindGroupLayout>& layouts, in CreateRenderPipeline() function in MinBufferSizeTestsBase
205 return device.CreateRenderPipeline(&pipelineDescriptor); in CreateRenderPipeline()
211 return CreateRenderPipeline({}, vertexShader, fragShader); in CreateRenderPipelineWithDefaultLayout()
334 CreateRenderPipeline({layout}, vertexShader, fragShader); in TEST_F()
350 CreateRenderPipeline({layout}, vertexShader, fragShader); in TEST_F()
353 ASSERT_DEVICE_ERROR(CreateRenderPipeline({layout}, vertexShader, fragShader)); in TEST_F()
376 CreateRenderPipeline({layout0, layout1}, vertexShader, fragShader); in TEST_F()
379 ASSERT_DEVICE_ERROR(CreateRenderPipeline({layout0, layout1}, vertexShader, fragShader)); in TEST_F()
434 wgpu::RenderPipeline renderPipeline = CreateRenderPipeline({layout}, vertexShader, fragShader); in TEST_F()
457 wgpu::RenderPipeline renderPipeline = CreateRenderPipeline({layout}, vertexShader, fragShader); in TEST_F()
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DRenderBundleValidationTests.cpp71 pipeline = device.CreateRenderPipeline(&descriptor); in SetUp()
796 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_F()
809 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_F()
822 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_F()
849 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_F()
862 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_F()
875 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_F()
898 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in TEST_F()
909 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in TEST_F()
DBindGroupValidationTests.cpp1415 wgpu::RenderPipeline CreateRenderPipeline() { in CreateRenderPipeline() function in SetBindGroupValidationTest
1441 return device.CreateRenderPipeline(&pipelineDescriptor); in CreateRenderPipeline()
1473 wgpu::RenderPipeline renderPipeline = CreateRenderPipeline(); in TestRenderPassBindGroup()
1576 wgpu::RenderPipeline renderPipeline = CreateRenderPipeline(); in TEST_F()
1905 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); in SetUpLayoutsAndPipeline()
2049 return device.CreateRenderPipeline(&pipelineDescriptor); in CreateFSRenderPipeline()
2052 wgpu::RenderPipeline CreateRenderPipeline(std::vector<wgpu::BindGroupLayout> bindGroupLayouts) { in CreateRenderPipeline() function in BindGroupLayoutCompatibilityTest
2115 CreateRenderPipeline({bgl0, bgl1}); in TEST_F()
2131 ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0, bgl1})); in TEST_F()
2305 CreateRenderPipeline({bgl0, bgl1, bgl2}); in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DVertexOnlyRenderPipelineTests.cpp76 CreateRenderPipeline(wgpu::CompareFunction::Always, wgpu::StencilOperation::Keep, in SetUp()
79 CreateRenderPipeline(wgpu::CompareFunction::Always, wgpu::StencilOperation::Keep, in SetUp()
85 CreateRenderPipeline(wgpu::CompareFunction::Always, wgpu::StencilOperation::Replace, in SetUp()
88 CreateRenderPipeline(wgpu::CompareFunction::Always, wgpu::StencilOperation::Replace, in SetUp()
94 CreateRenderPipeline(wgpu::CompareFunction::Equal, wgpu::StencilOperation::Keep, in SetUp()
98 wgpu::RenderPipeline CreateRenderPipeline( in CreateRenderPipeline() function in VertexOnlyRenderPipelineTest
140 return device.CreateRenderPipeline(&descriptor); in CreateRenderPipeline()
DD3D12CachingTests.cpp121 EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline(&desc)); in TEST_P()
134 EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline(&desc)); in TEST_P()
162 EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline(&desc)); in TEST_P()
177 EXPECT_CACHE_HIT(4u, device.CreateRenderPipeline(&desc)); in TEST_P()
199 EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline(&desc)); in TEST_P()
DObjectCachingTests.cpp221 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_P()
224 wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc); in TEST_P()
227 wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc); in TEST_P()
258 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_P()
261 wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc); in TEST_P()
264 wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc); in TEST_P()
294 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); in TEST_P()
297 wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc); in TEST_P()
300 wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc); in TEST_P()
DShaderTests.cpp138 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in TEST_P()
181 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in TEST_P()
229 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in TEST_P()
276 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in TEST_P()
318 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in TEST_P()
362 device.CreateRenderPipeline(&rpDesc); in TEST_P()
389 device.CreateRenderPipeline(&descriptor); in TEST_P()
722 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_P()
DDynamicBufferOffsetTests.cpp103 wgpu::RenderPipeline CreateRenderPipeline(bool isInheritedPipeline = false) { in CreateRenderPipeline() function in DynamicBufferOffsetTests
160 return device.CreateRenderPipeline(&pipelineDescriptor); in CreateRenderPipeline()
213 wgpu::RenderPipeline pipeline = CreateRenderPipeline(); in TEST_P()
234 wgpu::RenderPipeline pipeline = CreateRenderPipeline(); in TEST_P()
298 wgpu::RenderPipeline pipeline = CreateRenderPipeline(); in TEST_P()
299 wgpu::RenderPipeline testPipeline = CreateRenderPipeline(true); in TEST_P()
356 wgpu::RenderPipeline pipeline = CreateRenderPipeline(); in TEST_P()
DViewportTests.cpp63 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc); in TestViewportQuad()
109 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc); in TestViewportDepth()
187 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TEST_P()
DReadOnlyDepthStencilAttachmentTests.cpp63 wgpu::RenderPipeline CreateRenderPipeline(wgpu::TextureAspect aspect, in CreateRenderPipeline() function in ReadOnlyDepthStencilAttachmentTests
115 return device.CreateRenderPipeline(&pipelineDescriptor); in CreateRenderPipeline()
168 wgpu::RenderPipeline pipeline = CreateRenderPipeline(aspect, format); in DoTest()
DRenderPassTests.cpp51 pipeline = device.CreateRenderPipeline(&descriptor); in SetUp()
151 device.CreateRenderPipeline(&descriptor); in TEST_P()
DTextureSubresourceTests.cpp74 wgpu::RenderPipeline rp = device.CreateRenderPipeline(&descriptor); in DrawTriangle()
120 wgpu::RenderPipeline rp = device.CreateRenderPipeline(&descriptor); in SampleAndDraw()
DOpArrayLengthTests.cpp183 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_P()
243 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_P()
DDepthStencilCopyTests.cpp103 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in InitializeDepthTextureRegion()
136 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in InitializeDepthStencilTextureRegion()
538 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in TEST_P()
DD3D12VideoViewsTests.cpp316 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); in TEST_P()
369 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); in TEST_P()
431 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); in TEST_P()
DGpuMemorySynchronizationTests.cpp81 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in CreatePipelineAndBindGroupForRender()
287 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in CreatePipelineAndBindGroupForRender()
529 wgpu::RenderPipeline rp = device.CreateRenderPipeline(&rpDesc); in TEST_P()
645 wgpu::RenderPipeline rp = device.CreateRenderPipeline(&rpDesc); in TEST_P()
DViewportOrientationTests.cpp42 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_P()
DColorStateTests.cpp81 basePipeline = device.CreateRenderPipeline(&baseDescriptor); in SetupSingleSourcePipelines()
90 testPipeline = device.CreateRenderPipeline(&testDescriptor); in SetupSingleSourcePipelines()
826 basePipeline = device.CreateRenderPipeline(&baseDescriptor); in TEST_P()
868 testPipeline = device.CreateRenderPipeline(&testDescriptor); in TEST_P()
935 basePipeline = device.CreateRenderPipeline(&baseDescriptor); in TEST_P()
954 testPipeline = device.CreateRenderPipeline(&testDescriptor); in TEST_P()
1061 basePipeline = device.CreateRenderPipeline(&baseDescriptor); in TEST_P()
1070 testPipeline = device.CreateRenderPipeline(&testDescriptor); in TEST_P()
DRenderAttachmentTests.cpp57 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc); in TEST_P()
DVertexStateTests.cpp154 return device.CreateRenderPipeline(&descriptor); in MakeTestPipeline()
629 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc); in TEST_P()
681 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); in TEST_P()
DClipSpaceTests.cpp49 return device.CreateRenderPipeline(&pipelineDescriptor); in CreatePipelineForTest()
/third_party/skia/third_party/externals/dawn/examples/
DCubeReflection.cpp202 pipeline = device.CreateRenderPipeline(&descriptor); in init()
221 planePipeline = device.CreateRenderPipeline(&descriptor); in init()
243 reflectionPipeline = device.CreateRenderPipeline(&descriptor); in init()
/third_party/skia/third_party/externals/dawn/src/tests/white_box/
DD3D12DescriptorHeapTests.cpp136 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); in TEST_P()
190 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); in TEST_P()
467 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TEST_P()
524 wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TEST_P()
609 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TEST_P()
670 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TEST_P()
812 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TEST_P()

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