Searched refs:CurrentPixelUnpackBufferName (Results 1 – 4 of 4) sorted by relevance
75 *p = ctx->GLThread.CurrentPixelUnpackBufferName; in _mesa_marshal_GetIntegerv()
197 glthread->CurrentPixelUnpackBufferName = buffer; in _mesa_glthread_BindBuffer()225 if (id == glthread->CurrentPixelUnpackBufferName) in _mesa_glthread_DeleteBuffers()
211 GLuint CurrentPixelUnpackBufferName; member
85 return ctx->GLThread.CurrentPixelUnpackBufferName == 0; in _mesa_glthread_has_no_unpack_buffer()