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Searched refs:CurrentPixelUnpackBufferName (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_get.c75 *p = ctx->GLThread.CurrentPixelUnpackBufferName; in _mesa_marshal_GetIntegerv()
Dglthread_bufferobj.c197 glthread->CurrentPixelUnpackBufferName = buffer; in _mesa_glthread_BindBuffer()
225 if (id == glthread->CurrentPixelUnpackBufferName) in _mesa_glthread_DeleteBuffers()
Dglthread.h211 GLuint CurrentPixelUnpackBufferName; member
Dglthread_marshal.h85 return ctx->GLThread.CurrentPixelUnpackBufferName == 0; in _mesa_glthread_has_no_unpack_buffer()