Searched refs:CurrentStack (Results 1 – 9 of 9) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | matrix.c | 151 matrix_frustum(ctx->CurrentStack, in _mesa_Frustum() 232 matrix_ortho(ctx->CurrentStack, in _mesa_Ortho() 287 ctx->CurrentStack = stack; in _mesa_MatrixMode() 347 struct gl_matrix_stack *stack = ctx->CurrentStack; in _mesa_PushMatrix() 404 struct gl_matrix_stack *stack = ctx->CurrentStack; in _mesa_PopMatrix() 474 _mesa_load_identity_matrix(ctx, ctx->CurrentStack); in _mesa_LoadIdentity() 536 matrix_load(ctx, ctx->CurrentStack, m, "glLoadMatrix"); in _mesa_LoadMatrixf() 601 matrix_mult(ctx->CurrentStack, m, "glMultMatrix"); in _mesa_MultMatrixf() 650 matrix_rotate(ctx->CurrentStack, angle, x, y, z, "glRotatef"); in _mesa_Rotatef() 686 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z); in _mesa_Scalef() [all …]
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D | texstate.c | 335 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; in active_texture()
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D | mtypes.h | 3359 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */ member
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D | get.c | 934 v->value_int = ctx->CurrentStack->Depth + 1; in find_custom_value() 938 v->value_matrix = ctx->CurrentStack->Top; in find_custom_value()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/ExecutionEngine/IntelJITEvents/ |
D | jitprofiling.c | 96 unsigned int CurrentStack; member 181 threadStack->CurrentStack = INIT_TOP_Stack; in iJIT_NotifyEvent() 191 (threadStack->CurrentStack)--; in iJIT_NotifyEvent() 221 ++(threadStack->CurrentStack) + 1; in iJIT_NotifyEvent()
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/third_party/node/deps/v8/src/torque/ |
D | cfg.cc | 90 DCHECK_GE(CurrentStack().Size(), block->InputTypes().Size()); in Goto() 93 CurrentStack().AboveTop() - preserved_slots}}); in Goto() 111 DeleteRange(StackRange{new_level, CurrentStack().AboveTop()}); in DropTo() 133 DCHECK_EQ(origin.end(), CurrentStack().AboveTop()); in Poke()
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D | cfg.h | 182 const Stack<const Type*>& CurrentStack() const { return current_stack_; } in CurrentStack() function 185 return CurrentStack().TopRange(slot_count); in TopRange()
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D | implementation-visitor.h | 628 base_ = visitor_->assembler().CurrentStack().AboveTop(); in StackScope() 641 visitor_->assembler().CurrentStack().AboveTop()); in Yield() 645 base_ = visitor_->assembler().CurrentStack().AboveTop(); in Yield() 662 base_ == visitor_->assembler().CurrentStack().AboveTop()); in ~StackScope()
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D | implementation-visitor.cc | 335 Stack<const Type*> stack = assembler().CurrentStack(); in InlineMacro() 787 Block* true_block = assembler().NewBlock(assembler().CurrentStack()); in Visit() 788 Block* false_block = assembler().NewBlock(assembler().CurrentStack()); in Visit() 1092 Block* true_block = assembler().NewBlock(assembler().CurrentStack(), in Visit() 1095 assembler().NewBlock(assembler().CurrentStack(), in Visit() 1134 Block* body_block = assembler().NewBlock(assembler().CurrentStack()); in Visit() 1135 Block* exit_block = assembler().NewBlock(assembler().CurrentStack()); in Visit() 1228 Block* unreachable_block = assembler().NewBlock(assembler().CurrentStack()); in Visit() 1229 resume_block = assembler().NewBlock(assembler().CurrentStack()); in Visit() 1243 Block* true_block = assembler().NewBlock(assembler().CurrentStack()); in Visit() [all …]
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