Home
last modified time | relevance | path

Searched refs:D3D12_BLEND_FACTOR_COLOR (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.h116 D3D12_BLEND_FACTOR_COLOR = 1 << 0, enumerator
Dd3d12_context.cpp231 return D3D12_BLEND_FACTOR_COLOR; in need_blend_factor_rgb()
366 if (state->blend_factor_flags == (D3D12_BLEND_FACTOR_COLOR | D3D12_BLEND_FACTOR_ALPHA) && in d3d12_create_blend_state()
Dd3d12_draw.cpp1091 if (blend_factor_flags & (D3D12_BLEND_FACTOR_COLOR | D3D12_BLEND_FACTOR_ANY)) { in d3d12_draw_vbo()