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Searched refs:D3D12_DEBUG_VERBOSE (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_debug.h33 #define D3D12_DEBUG_VERBOSE (1 << 0) macro
Dd3d12_video_encoder_references_manager_h264.cpp294 if ((D3D12_DEBUG_VERBOSE & d3d12_debug) && in print_l0_l1_lists()
342 if (D3D12_DEBUG_VERBOSE & d3d12_debug) { in print_dpb()
Dd3d12_video_dec.cpp506 if (D3D12_DEBUG_VERBOSE & d3d12_debug) { in d3d12_video_decoder_end_frame()
Dd3d12_screen.cpp60 { "verbose", D3D12_DEBUG_VERBOSE, NULL },
Dd3d12_context.cpp367 (d3d12_debug & D3D12_DEBUG_VERBOSE)) { in d3d12_create_blend_state()
1495 (d3d12_debug & D3D12_DEBUG_VERBOSE)) in d3d12_set_stencil_ref()