Searched refs:D3D12_DEBUG_VERBOSE (Results 1 – 5 of 5) sorted by relevance
33 #define D3D12_DEBUG_VERBOSE (1 << 0) macro
294 if ((D3D12_DEBUG_VERBOSE & d3d12_debug) && in print_l0_l1_lists()342 if (D3D12_DEBUG_VERBOSE & d3d12_debug) { in print_dpb()
506 if (D3D12_DEBUG_VERBOSE & d3d12_debug) { in d3d12_video_decoder_end_frame()
60 { "verbose", D3D12_DEBUG_VERBOSE, NULL },
367 (d3d12_debug & D3D12_DEBUG_VERBOSE)) { in d3d12_create_blend_state()1495 (d3d12_debug & D3D12_DEBUG_VERBOSE)) in d3d12_set_stencil_ref()