Searched refs:D3DCREATE_FPU_PRESERVE (Results 1 – 4 of 4) sorted by relevance
44 D3DCREATE_FPU_PRESERVE)
340 #define D3DCREATE_FPU_PRESERVE 0x00000002 macro
221 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) { in NineDevice9_ctor()587 if (This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE) in NineDevice9_ctor()
309 D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES | D3DCREATE_MULTITHREADED; in initialize()