Searched refs:D3DCULL_NONE (Results 1 – 8 of 8) sorted by relevance
292 device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in swapRect()
232 cull = D3DCULL_NONE; // culling will be handled during draw in ConvertCullMode()
656 device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in setCommonBlitState()
845 mRenderer9->getDevice()->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in setCullMode()
1996 mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in clear()2035 mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in clear()
94 bd->pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); in ImGui_ImplDX9_SetupRenderState()
660 case D3DCULL_NONE: return PIPE_FACE_NONE; in d3dcull_to_pipe_face()
504 D3DCULL_NONE = 1, enumerator