Searched refs:D3DDMAPSAMPLER (Results 1 – 2 of 2) sorted by relevance
1229 #define D3DDMAPSAMPLER 256 macro1230 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)1231 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)1232 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)1233 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
2635 Stage == D3DDMAPSAMPLER || in NineDevice9_GetTexture()2640 if (Stage >= D3DDMAPSAMPLER) in NineDevice9_GetTexture()2641 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; in NineDevice9_GetTexture()2662 Stage == D3DDMAPSAMPLER || in NineDevice9_SetTexture()2668 if (Stage >= D3DDMAPSAMPLER) in NineDevice9_SetTexture()2669 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; in NineDevice9_SetTexture()2740 Sampler == D3DDMAPSAMPLER || in NineDevice9_GetSamplerState()2744 if (Sampler >= D3DDMAPSAMPLER) in NineDevice9_GetSamplerState()2745 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; in NineDevice9_GetSamplerState()2763 Sampler == D3DDMAPSAMPLER || in NineDevice9_SetSamplerState()[all …]