Searched refs:D3DRS_STENCILPASS (Results 1 – 5 of 5) sorted by relevance
592 device->SetRenderState(frontFaceCCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, in setStencilOpsFront()610 device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, in setStencilOpsBack()
2063 mDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE); in clear()
50 dsa.stencil[0].zpass_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_STENCILPASS]); in nine_convert_dsa_state()
2711 [D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP,3480 [D3DRS_STENCILPASS] = NINE_STATE_DSA,
774 D3DRS_STENCILPASS = 55, enumerator