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Searched refs:D3DRS_STENCILPASS (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp592 device->SetRenderState(frontFaceCCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, in setStencilOpsFront()
610 device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, in setStencilOpsBack()
DRenderer9.cpp2063 mDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE); in clear()
/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_pipe.c50 dsa.stencil[0].zpass_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_STENCILPASS]); in nine_convert_dsa_state()
Dnine_state.c2711 [D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP,
3480 [D3DRS_STENCILPASS] = NINE_STATE_DSA,
/third_party/mesa3d/include/D3D9/
Dd3d9types.h774 D3DRS_STENCILPASS = 55, enumerator