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Searched refs:D3DTA_DIFFUSE (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx9.cpp112 bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_SetupRenderState()
115 bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_SetupRenderState()
/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_dump.c245 case D3DTA_DIFFUSE: return "DIFFUSE"; in nine_D3DTA_to_str()
Dnine_ff.c1121 case D3DTA_DIFFUSE: in ps_get_ts_arg()
1818 key.ts[0].alphaarg1 = D3DTA_DIFFUSE; in nine_ff_get_ps()
/third_party/mesa3d/include/D3D9/
Dd3d9types.h324 #define D3DTA_DIFFUSE 0x00000000 macro