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Searched refs:D3DTSS_COLORARG2 (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_dump.c175 case D3DTSS_COLORARG2: return "COLORARG2"; in nine_D3DTSS_to_str()
342 case D3DTSS_COLORARG2: in nine_dump_D3DTSS_value()
Dnine_ff.c1753 (context->ff.tex_stage[s][D3DTSS_COLORARG2] == D3DTA_TEXTURE && in nine_ff_get_ps()
1766 context->ff.tex_stage[s][D3DTSS_COLORARG2] == D3DTA_TEXTURE || in nine_ff_get_ps()
1775 … if (used_c & 0x4) key.ts[s].colorarg2 = context->ff.tex_stage[s][D3DTSS_COLORARG2] & 0x7; in nine_ff_get_ps()
1780 …if (used_c & 0x4) key.colorarg_b4[2] |= ((context->ff.tex_stage[s][D3DTSS_COLORARG2] >> 4) & 0x1) … in nine_ff_get_ps()
1781 …if (used_c & 0x4) key.colorarg_b5[2] |= ((context->ff.tex_stage[s][D3DTSS_COLORARG2] >> 5) & 0x1) … in nine_ff_get_ps()
Dnine_state.c2802 [D3DTSS_COLORARG2] = D3DTA_CURRENT,
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx9.cpp112 bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_SetupRenderState()
/third_party/mesa3d/include/D3D9/
Dd3d9types.h1182 D3DTSS_COLORARG2 = 3, enumerator