Searched refs:D3DTS_WORLD (Results 1 – 3 of 3) sorted by relevance
137 bd->pd3dDevice->SetTransform(D3DTS_WORLD, &mat_identity); in ImGui_ImplDX9_SetupRenderState()179 bd->pd3dDevice->GetTransform(D3DTS_WORLD, &last_world); in ImGui_ImplDX9_RenderDrawData()270 bd->pd3dDevice->SetTransform(D3DTS_WORLD, &last_world); in ImGui_ImplDX9_RenderDrawData()
1235 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0) macro
2913 context->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32); in nine_state_set_defaults()