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Searched refs:DEBUG_OPTIMIZER (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/intel/dev/
Dintel_debug.h66 #define DEBUG_OPTIMIZER (1ull << 18) macro
Dintel_debug.c64 { "optimizer", DEBUG_OPTIMIZER },
/third_party/mesa3d/src/intel/compiler/
Dbrw_shader.cpp1289 if (!INTEL_DEBUG(DEBUG_OPTIMIZER)) in dump_instructions()
1296 if (!INTEL_DEBUG(DEBUG_OPTIMIZER)) in dump_instructions()
Dbrw_vec4.cpp2397 if (INTEL_DEBUG(DEBUG_OPTIMIZER) && this_progress) { \ in run()
2410 if (INTEL_DEBUG(DEBUG_OPTIMIZER)) { in run()
Dbrw_fs.cpp6051 if (INTEL_DEBUG(DEBUG_OPTIMIZER) && this_progress) { \ in optimize()
6065 if (INTEL_DEBUG(DEBUG_OPTIMIZER)) { in optimize()