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Searched refs:DEPTH_ALWAYS (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DContext.hpp120 DEPTH_ALWAYS, enumerator
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp2024 case GL_ALWAYS: return sw::DEPTH_ALWAYS; in ConvertDepthComparison()
2034 return sw::DEPTH_ALWAYS; in ConvertDepthComparison()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelRoutine.cpp429 …if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.dept… in depthTest()
447 case DEPTH_ALWAYS: in depthTest()
505 case DEPTH_ALWAYS: in depthTest()
700 …if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.dept… in writeDepth()