Searched refs:DEPTH_VALUES (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | pack.c | 742 #define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \ macro 839 DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ); in _mesa_unpack_depth_span() 843 DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); in _mesa_unpack_depth_span() 846 DEPTH_VALUES(GLshort, SHORT_TO_FLOATZ); in _mesa_unpack_depth_span() 850 DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); in _mesa_unpack_depth_span() 853 DEPTH_VALUES(GLint, INT_TO_FLOAT); in _mesa_unpack_depth_span() 857 DEPTH_VALUES(GLuint, UINT_TO_FLOAT); in _mesa_unpack_depth_span() 905 DEPTH_VALUES(GLfloat, 1*); in _mesa_unpack_depth_span()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 122 static const deUint8 DEPTH_VALUES[] = { 0u, 255u, 1u }; variable 787 …DepthValuesArray shuffledDepthValues (&DEPTH_VALUES[0], &DEPTH_VALUES[DE_LENGTH_OF_ARRAY(DEPTH_VAL… in TestConfig()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 122 static const deUint8 DEPTH_VALUES[] = { 0u, 255u, 1u }; variable 787 …DepthValuesArray shuffledDepthValues (&DEPTH_VALUES[0], &DEPTH_VALUES[DE_LENGTH_OF_ARRAY(DEPTH_VAL… in TestConfig()
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