Home
last modified time | relevance | path

Searched refs:DOT3 (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/opengl-registry/extensions/ATI/
DATI_text_fragment_shader.txt387 | "DOT3"
434 10. Alpha destination masks for DOT2ADD, DOT3, and DOT4 instructions
506 "DOT3 r2.rgb, r0, r3;"
517 "DOT3 r2, r0, r3;"
526 "DOT3 r2.rgb, r0, r3;"
673 "DOT3"
738 "DOT3" * R(d) = G(d) = B(d) = A(d) = R(a1) * R(a2) +
750 * - DOT2ADD/DOT3/DOT4 can use an alpha destination mask
1076 DOT3 r0.r, r0, r4;
1077 DOT3 r0.g, r1, r4;
[all …]
DATI_fragment_shader.txt964 - Added notes on how to specify whether DOT4/DOT3/DOT2_ADD result
/third_party/openGLES/extensions/ATI/
DATI_text_fragment_shader.txt387 | "DOT3"
434 10. Alpha destination masks for DOT2ADD, DOT3, and DOT4 instructions
506 "DOT3 r2.rgb, r0, r3;"
517 "DOT3 r2, r0, r3;"
526 "DOT3 r2.rgb, r0, r3;"
673 "DOT3"
738 "DOT3" * R(d) = G(d) = B(d) = A(d) = R(a1) * R(a2) +
750 * - DOT2ADD/DOT3/DOT4 can use an alpha destination mask
1076 DOT3 r0.r, r0, r4;
1077 DOT3 r0.g, r1, r4;
[all …]
DATI_fragment_shader.txt964 - Added notes on how to specify whether DOT4/DOT3/DOT2_ADD result
/third_party/mesa3d/src/mesa/main/
Drastpos.c193 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in shade_rastpos()
208 n_dot_VP = DOT3( normal, VP ); in shade_rastpos()
243 n_dot_h = DOT3(normal, h); in shade_rastpos()
300 two_nu = 2.0F * DOT3(normal, u); in compute_texgen()
Dmacros.h710 DOT3(const GLfloat a[3], const GLfloat b[3]) in DOT3() function
725 return DOT3(v, v); in LEN_SQUARED_3FV()
Dlight.c1086 GLfloat PV_dot_dir = - DOT3(light->_VP_inf_norm, in compute_light_positions()
/third_party/mesa3d/src/mesa/math/
Dm_matrix.c1184 GLfloat c1 = DOT3(m,m); in analyse_from_scratch()
1185 GLfloat c2 = DOT3(m+4,m+4); in analyse_from_scratch()
1186 GLfloat c3 = DOT3(m+8,m+8); in analyse_from_scratch()
1187 GLfloat d1 = DOT3(m, m+4); in analyse_from_scratch()
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_fragment_program.txt2501 Given an arbitrary vector, d^2 can be obtained using the DOT3 instruction
2506 calculations: a DOT3 operation involving the distance vector and an
/third_party/openGLES/extensions/NV/
DNV_fragment_program.txt2501 Given an arbitrary vector, d^2 can be obtained using the DOT3 instruction
2506 calculations: a DOT3 operation involving the distance vector and an