Searched refs:DOT3 (Results 1 – 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/opengl-registry/extensions/ATI/ |
D | ATI_text_fragment_shader.txt | 387 | "DOT3" 434 10. Alpha destination masks for DOT2ADD, DOT3, and DOT4 instructions 506 "DOT3 r2.rgb, r0, r3;" 517 "DOT3 r2, r0, r3;" 526 "DOT3 r2.rgb, r0, r3;" 673 "DOT3" 738 "DOT3" * R(d) = G(d) = B(d) = A(d) = R(a1) * R(a2) + 750 * - DOT2ADD/DOT3/DOT4 can use an alpha destination mask 1076 DOT3 r0.r, r0, r4; 1077 DOT3 r0.g, r1, r4; [all …]
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D | ATI_fragment_shader.txt | 964 - Added notes on how to specify whether DOT4/DOT3/DOT2_ADD result
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/third_party/openGLES/extensions/ATI/ |
D | ATI_text_fragment_shader.txt | 387 | "DOT3" 434 10. Alpha destination masks for DOT2ADD, DOT3, and DOT4 instructions 506 "DOT3 r2.rgb, r0, r3;" 517 "DOT3 r2, r0, r3;" 526 "DOT3 r2.rgb, r0, r3;" 673 "DOT3" 738 "DOT3" * R(d) = G(d) = B(d) = A(d) = R(a1) * R(a2) + 750 * - DOT2ADD/DOT3/DOT4 can use an alpha destination mask 1076 DOT3 r0.r, r0, r4; 1077 DOT3 r0.g, r1, r4; [all …]
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D | ATI_fragment_shader.txt | 964 - Added notes on how to specify whether DOT4/DOT3/DOT2_ADD result
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/third_party/mesa3d/src/mesa/main/ |
D | rastpos.c | 193 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in shade_rastpos() 208 n_dot_VP = DOT3( normal, VP ); in shade_rastpos() 243 n_dot_h = DOT3(normal, h); in shade_rastpos() 300 two_nu = 2.0F * DOT3(normal, u); in compute_texgen()
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D | macros.h | 710 DOT3(const GLfloat a[3], const GLfloat b[3]) in DOT3() function 725 return DOT3(v, v); in LEN_SQUARED_3FV()
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D | light.c | 1086 GLfloat PV_dot_dir = - DOT3(light->_VP_inf_norm, in compute_light_positions()
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/third_party/mesa3d/src/mesa/math/ |
D | m_matrix.c | 1184 GLfloat c1 = DOT3(m,m); in analyse_from_scratch() 1185 GLfloat c2 = DOT3(m+4,m+4); in analyse_from_scratch() 1186 GLfloat c3 = DOT3(m+8,m+8); in analyse_from_scratch() 1187 GLfloat d1 = DOT3(m, m+4); in analyse_from_scratch()
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_fragment_program.txt | 2501 Given an arbitrary vector, d^2 can be obtained using the DOT3 instruction 2506 calculations: a DOT3 operation involving the distance vector and an
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/third_party/openGLES/extensions/NV/ |
D | NV_fragment_program.txt | 2501 Given an arbitrary vector, d^2 can be obtained using the DOT3 instruction 2506 calculations: a DOT3 operation involving the distance vector and an
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