Searched refs:DepthBias (Results 1 – 20 of 20) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | pixeltransfer.c | 135 const GLfloat bias = ctx->Pixel.DepthBias; in _mesa_scale_and_bias_depth() 150 const GLdouble bias = ctx->Pixel.DepthBias * max; in _mesa_scale_and_bias_depth_uint()
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D | pixel.c | 586 if (ctx->Pixel.DepthBias == param) in _mesa_PixelTransferf() 589 ctx->Pixel.DepthBias = param; in _mesa_PixelTransferf() 663 ctx->Pixel.DepthBias = 0.0; in _mesa_init_pixel()
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D | readpix.c | 171 ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f || in _mesa_readpixels_needs_slow_path() 176 return ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f; in _mesa_readpixels_needs_slow_path() 289 if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) in read_uint_depth_pixels() 835 = ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F; in read_depth_stencil_pixels()
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D | pack.c | 784 if (ctx->Pixel.DepthScale == 1.0F && ctx->Pixel.DepthBias == 0.0F) { in _mesa_unpack_depth_span() 863 ctx->Pixel.DepthBias == 0.0F) { in _mesa_unpack_depth_span() 932 const GLfloat bias = ctx->Pixel.DepthBias; in _mesa_unpack_depth_span() 1013 if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) { in _mesa_pack_depth_span() 1156 if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) { in _mesa_pack_depth_stencil_span()
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D | texstore.c | 839 ctx->Pixel.DepthBias != 0.0f; in _mesa_texstore_needs_transfer_ops()
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D | mtypes.h | 633 GLfloat DepthBias, DepthScale; member
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.cpp | 206 rasterDesc.DepthBias = (INT)rasterState.polygonOffsetUnits; in getRasterizerState() 211 rasterDesc.DepthBias = 0; in getRasterizerState()
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D | PixelTransfer11.cpp | 61 rasterDesc.DepthBias = 0; in loadResources()
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D | Clear11.cpp | 254 rsDesc.DepthBias = 0; in ensureResourcesInitialized()
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D | SwapChain11.cpp | 766 rasterizerDesc.DepthBias = 0; in initPassThroughResources()
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D | Blit11.cpp | 642 rasterDesc.DepthBias = 0; in initResources()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Rasterizer.cpp | 220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState()
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/third_party/libdrm/intel/tests/ |
D | gen6-3d.batch-ref.txt | 92 0x1230016c: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr… 215 0x12300358: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr… 345 0x12300560: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr… 412 0x1230066c: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr… 482 0x12300784: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr… 615 0x12300998: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr… 682 0x12300aa4: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr… 752 0x12300bbc: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr… 885 0x12300dd0: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr… 952 0x12300edc: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr…
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | RenderPipelineD3D12.cpp | 382 descriptorD3D12.RasterizerState.DepthBias = GetDepthBias(); in Initialize()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_pipeline_state.cpp | 288 pso_desc.RasterizerState.DepthBias = state->rast->base.offset_units * 2; in create_gfx_pipeline_state()
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 388 rasterizer->DepthBias = 0; in fill_in_rasterizer_state()
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_dx12.cpp | 639 desc.DepthBias = D3D12_DEFAULT_DEPTH_BIAS; in ImGui_ImplDX12_CreateDeviceObjects()
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/third_party/mesa3d/src/microsoft/vulkan/ |
D | dzn_pipeline.c | 1164 desc->DepthBias = translate_depth_bias(in_rast->depthBiasConstantFactor); in dzn_graphics_pipeline_translate_rast() 1826 rast->DepthBias = translate_depth_bias(masked_key.depth_bias.constant_factor); in dzn_graphics_pipeline_get_state()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | D3D12Sample.cpp | 160 outDesc.DepthBias = D3D12_DEFAULT_DEPTH_BIAS; in SetDefaultRasterizerDesc()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_cb_texture.c | 2611 ctx->Pixel.DepthBias != 0.0F); in fallback_copy_texsubimage()
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