Home
last modified time | relevance | path

Searched refs:DepthBias (Results 1 – 20 of 20) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dpixeltransfer.c135 const GLfloat bias = ctx->Pixel.DepthBias; in _mesa_scale_and_bias_depth()
150 const GLdouble bias = ctx->Pixel.DepthBias * max; in _mesa_scale_and_bias_depth_uint()
Dpixel.c586 if (ctx->Pixel.DepthBias == param) in _mesa_PixelTransferf()
589 ctx->Pixel.DepthBias = param; in _mesa_PixelTransferf()
663 ctx->Pixel.DepthBias = 0.0; in _mesa_init_pixel()
Dreadpix.c171 ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f || in _mesa_readpixels_needs_slow_path()
176 return ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f; in _mesa_readpixels_needs_slow_path()
289 if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) in read_uint_depth_pixels()
835 = ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F; in read_depth_stencil_pixels()
Dpack.c784 if (ctx->Pixel.DepthScale == 1.0F && ctx->Pixel.DepthBias == 0.0F) { in _mesa_unpack_depth_span()
863 ctx->Pixel.DepthBias == 0.0F) { in _mesa_unpack_depth_span()
932 const GLfloat bias = ctx->Pixel.DepthBias; in _mesa_unpack_depth_span()
1013 if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) { in _mesa_pack_depth_span()
1156 if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) { in _mesa_pack_depth_stencil_span()
Dtexstore.c839 ctx->Pixel.DepthBias != 0.0f; in _mesa_texstore_needs_transfer_ops()
Dmtypes.h633 GLfloat DepthBias, DepthScale; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp206 rasterDesc.DepthBias = (INT)rasterState.polygonOffsetUnits; in getRasterizerState()
211 rasterDesc.DepthBias = 0; in getRasterizerState()
DPixelTransfer11.cpp61 rasterDesc.DepthBias = 0; in loadResources()
DClear11.cpp254 rsDesc.DepthBias = 0; in ensureResourcesInitialized()
DSwapChain11.cpp766 rasterizerDesc.DepthBias = 0; in initPassThroughResources()
DBlit11.cpp642 rasterDesc.DepthBias = 0; in initResources()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DRasterizer.cpp220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState()
/third_party/libdrm/intel/tests/
Dgen6-3d.batch-ref.txt92 0x1230016c: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr…
215 0x12300358: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr…
345 0x12300560: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr…
412 0x1230066c: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr…
482 0x12300784: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr…
615 0x12300998: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr…
682 0x12300aa4: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr…
752 0x12300bbc: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr…
885 0x12300dd0: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr…
952 0x12300edc: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP tr…
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPipelineD3D12.cpp382 descriptorD3D12.RasterizerState.DepthBias = GetDepthBias(); in Initialize()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_pipeline_state.cpp288 pso_desc.RasterizerState.DepthBias = state->rast->base.offset_units * 2; in create_gfx_pipeline_state()
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp388 rasterizer->DepthBias = 0; in fill_in_rasterizer_state()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx12.cpp639 desc.DepthBias = D3D12_DEFAULT_DEPTH_BIAS; in ImGui_ImplDX12_CreateDeviceObjects()
/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_pipeline.c1164 desc->DepthBias = translate_depth_bias(in_rast->depthBiasConstantFactor); in dzn_graphics_pipeline_translate_rast()
1826 rast->DepthBias = translate_depth_bias(masked_key.depth_bias.constant_factor); in dzn_graphics_pipeline_get_state()
/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12Sample.cpp160 outDesc.DepthBias = D3D12_DEFAULT_DEPTH_BIAS; in SetDefaultRasterizerDesc()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_cb_texture.c2611 ctx->Pixel.DepthBias != 0.0F); in fallback_copy_texsubimage()