Searched refs:DirtyAttribBitsArray (Results 1 – 14 of 14) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | VertexArray9.h | 28 gl::VertexArray::DirtyAttribBitsArray *attribBits, 41 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState() 50 memset(attribBits, 0, sizeof(gl::VertexArray::DirtyAttribBitsArray)); in syncState()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | VertexArrayNULL.cpp | 21 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState() 25 memset(attribBits, 0, sizeof(gl::VertexArray::DirtyAttribBitsArray)); in syncState()
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D | VertexArrayNULL.h | 25 gl::VertexArray::DirtyAttribBitsArray *attribBits,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | VertexArrayImpl.h | 40 gl::VertexArray::DirtyAttribBitsArray *attribBits, 60 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexArray11.h | 32 gl::VertexArray::DirtyAttribBitsArray *attribBits,
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D | VertexArray11.cpp | 69 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | VertexArray.h | 184 using DirtyAttribBitsArray = std::array<DirtyAttribBits, gl::MAX_VERTEX_ATTRIBS>; variable 369 DirtyAttribBitsArray mDirtyAttribBits;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.h | 34 gl::VertexArray::DirtyAttribBitsArray *attribBits,
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D | VertexArrayMtl.mm | 263 gl::VertexArray::DirtyAttribBitsArray *attribBits,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.h | 32 gl::VertexArray::DirtyAttribBitsArray *attribBits,
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D | VertexArrayVk.cpp | 459 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | VertexArrayGL.h | 53 gl::VertexArray::DirtyAttribBitsArray *attribBits,
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D | VertexArrayGL.cpp | 948 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState()
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D | StateManagerGL.cpp | 2036 gl::VertexArray::DirtyAttribBitsArray dirtyAttribBits; in syncState()
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