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Searched refs:DirtyAttribBitsArray (Results 1 – 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DVertexArray9.h28 gl::VertexArray::DirtyAttribBitsArray *attribBits,
41 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState()
50 memset(attribBits, 0, sizeof(gl::VertexArray::DirtyAttribBitsArray)); in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DVertexArrayNULL.cpp21 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState()
25 memset(attribBits, 0, sizeof(gl::VertexArray::DirtyAttribBitsArray)); in syncState()
DVertexArrayNULL.h25 gl::VertexArray::DirtyAttribBitsArray *attribBits,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DVertexArrayImpl.h40 gl::VertexArray::DirtyAttribBitsArray *attribBits,
60 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.h32 gl::VertexArray::DirtyAttribBitsArray *attribBits,
DVertexArray11.cpp69 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DVertexArray.h184 using DirtyAttribBitsArray = std::array<DirtyAttribBits, gl::MAX_VERTEX_ATTRIBS>; variable
369 DirtyAttribBitsArray mDirtyAttribBits;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DVertexArrayMtl.h34 gl::VertexArray::DirtyAttribBitsArray *attribBits,
DVertexArrayMtl.mm263 gl::VertexArray::DirtyAttribBitsArray *attribBits,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DVertexArrayVk.h32 gl::VertexArray::DirtyAttribBitsArray *attribBits,
DVertexArrayVk.cpp459 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DVertexArrayGL.h53 gl::VertexArray::DirtyAttribBitsArray *attribBits,
DVertexArrayGL.cpp948 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState()
DStateManagerGL.cpp2036 gl::VertexArray::DirtyAttribBitsArray dirtyAttribBits; in syncState()