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Searched refs:DirtyBindingBits (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DVertexArray.h183 using DirtyBindingBits = angle::BitSet<DIRTY_BINDING_MAX>; variable
185 using DirtyBindingBitsArray = std::array<DirtyBindingBits, gl::MAX_VERTEX_ATTRIB_BINDINGS>;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DVertexArrayGL.h105 const gl::VertexArray::DirtyBindingBits &dirtyBindingBits);
DVertexArrayGL.cpp905 const gl::VertexArray::DirtyBindingBits &dirtyBindingBits) in syncDirtyBinding()