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Searched refs:DirtyBindingBitsArray (Results 1 – 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DVertexArray9.h29 gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
42 gl::VertexArray::DirtyBindingBitsArray *bindingBits) in syncState()
51 memset(bindingBits, 0, sizeof(gl::VertexArray::DirtyBindingBitsArray)); in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DVertexArrayNULL.cpp22 gl::VertexArray::DirtyBindingBitsArray *bindingBits) in syncState()
26 memset(bindingBits, 0, sizeof(gl::VertexArray::DirtyBindingBitsArray)); in syncState()
DVertexArrayNULL.h26 gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DVertexArrayImpl.h41 gl::VertexArray::DirtyBindingBitsArray *bindingBits);
61 gl::VertexArray::DirtyBindingBitsArray *bindingBits) in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.h33 gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
DVertexArray11.cpp70 gl::VertexArray::DirtyBindingBitsArray *bindingBits) in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DVertexArray.h185 using DirtyBindingBitsArray = std::array<DirtyBindingBits, gl::MAX_VERTEX_ATTRIB_BINDINGS>; variable
370 DirtyBindingBitsArray mDirtyBindingBits;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DVertexArrayMtl.h35 gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
DVertexArrayMtl.mm264 gl::VertexArray::DirtyBindingBitsArray *bindingBits)
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DVertexArrayVk.h33 gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
DVertexArrayVk.cpp460 gl::VertexArray::DirtyBindingBitsArray *bindingBits) in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DVertexArrayGL.h54 gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
DVertexArrayGL.cpp949 gl::VertexArray::DirtyBindingBitsArray *bindingBits) in syncState()
DStateManagerGL.cpp2037 gl::VertexArray::DirtyBindingBitsArray dirtBindingBits; in syncState()