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Searched refs:EGL_D3D11_TEXTURE_PLANE_ANGLE (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/extensions/
DEGL_ANGLE_d3d_texture_client_buffer.txt86 If EGL_D3D11_TEXTURE_PLANE_ANGLE is specified, it is used to access the
160 EGL_D3D11_TEXTURE_PLANE_ANGLE must be specified for YUV
/third_party/skia/third_party/externals/angle2/include/EGL/
Deglext_angle.h30 #define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492 macro
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DD3DTextureTest.cpp1714 const EGLint yAttribs[] = {EGL_D3D11_TEXTURE_PLANE_ANGLE, 0, EGL_NONE}; in RunYUVTest()
1771 const EGLint uvAttribs[] = {EGL_D3D11_TEXTURE_PLANE_ANGLE, 1, EGL_NONE}; in RunYUVTest()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1492 if (!attribs.contains(EGL_D3D11_TEXTURE_PLANE_ANGLE)) in getD3DTextureInfo()
1498 EGLint plane = attribs.getAsInt(EGL_D3D11_TEXTURE_PLANE_ANGLE); in getD3DTextureInfo()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DvalidationEGL.cpp3193 case EGL_D3D11_TEXTURE_PLANE_ANGLE: in ValidateCreateImage()