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Searched refs:EGL_TEXTURE_RECTANGLE_ANGLE (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/
Dunittests.cpp2140 # define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B macro
2268 EGL_TEXTURE_RECTANGLE_ANGLE, in createIOSurfacePbuffer()
2561 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()
2588 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()
2612 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()
2636 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()
2687 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()
2712 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()
2736 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()
2772 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()
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/third_party/skia/third_party/externals/swiftshader/extensions/
DEGL_ANGLE_iosurface_client_buffer.txt53 EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
83 - EGL_TEXTURE_TARGET with a value of EGL_TEXTURE_RECTANGLE_ANGLE
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/
DDisplay.h33 #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B macro
DDisplay.cpp419 case EGL_TEXTURE_RECTANGLE_ANGLE: in createPBufferSurface()
528 if(textureTarget != EGL_TEXTURE_RECTANGLE_ANGLE) in createPBufferSurface()
DConfig.cpp196 mBindToTextureTargetANGLE = EGL_TEXTURE_RECTANGLE_ANGLE; in Config()
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
DEGLIOSurfaceClientBufferTest.cpp153 case EGL_TEXTURE_RECTANGLE_ANGLE: in getGLTextureTarget()
353 (getTextureTarget() == EGL_TEXTURE_RECTANGLE_ANGLE ? kFS_rect : kFS_2D)); in doSampleTestWithTexture()
1055 case EGL_TEXTURE_RECTANGLE_ANGLE: in TEST_P()
1059 wrongTarget = EGL_TEXTURE_RECTANGLE_ANGLE; in TEST_P()
/third_party/skia/third_party/externals/angle2/include/EGL/
Deglext_angle.h217 #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B macro
/third_party/skia/third_party/externals/angle2/extensions/
DEGL_ANGLE_iosurface_client_buffer.txt53 EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
/third_party/skia/third_party/externals/angle2/src/common/
DPackedEnums.cpp606 case EGL_TEXTURE_RECTANGLE_ANGLE: in EGLTextureTargetToTextureType()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DDisplayMtl.mm486 // EGL_TEXTURE_RECTANGLE_ANGLE. Metal can bind IOSurfaces to regular 2D
885 // EGL_TEXTURE_RECTANGLE_ANGLE as the eglBindTexImage texture target on
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
DDisplayCGL.mm409 config.bindToTextureTarget = EGL_TEXTURE_RECTANGLE_ANGLE;
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp4363 bool isRect = (surface->getTextureTarget() == EGL_TEXTURE_RECTANGLE_ANGLE); in bindTexImage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DvalidationEGL.cpp2708 case EGL_TEXTURE_RECTANGLE_ANGLE: in ValidateCreatePbufferFromClientBuffer()