Searched refs:EGL_TEXTURE_RECTANGLE_ANGLE (Results 1 – 13 of 13) sorted by relevance
2140 # define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B macro2268 EGL_TEXTURE_RECTANGLE_ANGLE, in createIOSurfacePbuffer()2561 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()2588 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()2612 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()2636 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()2687 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()2712 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()2736 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()2772 EGL_TEXTURE_RECTANGLE_ANGLE, in TEST_F()[all …]
53 EGL_TEXTURE_RECTANGLE_ANGLE 0x345B83 - EGL_TEXTURE_TARGET with a value of EGL_TEXTURE_RECTANGLE_ANGLE
33 #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B macro
419 case EGL_TEXTURE_RECTANGLE_ANGLE: in createPBufferSurface()528 if(textureTarget != EGL_TEXTURE_RECTANGLE_ANGLE) in createPBufferSurface()
196 mBindToTextureTargetANGLE = EGL_TEXTURE_RECTANGLE_ANGLE; in Config()
153 case EGL_TEXTURE_RECTANGLE_ANGLE: in getGLTextureTarget()353 (getTextureTarget() == EGL_TEXTURE_RECTANGLE_ANGLE ? kFS_rect : kFS_2D)); in doSampleTestWithTexture()1055 case EGL_TEXTURE_RECTANGLE_ANGLE: in TEST_P()1059 wrongTarget = EGL_TEXTURE_RECTANGLE_ANGLE; in TEST_P()
217 #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B macro
53 EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
606 case EGL_TEXTURE_RECTANGLE_ANGLE: in EGLTextureTargetToTextureType()
486 // EGL_TEXTURE_RECTANGLE_ANGLE. Metal can bind IOSurfaces to regular 2D885 // EGL_TEXTURE_RECTANGLE_ANGLE as the eglBindTexImage texture target on
409 config.bindToTextureTarget = EGL_TEXTURE_RECTANGLE_ANGLE;
4363 bool isRect = (surface->getTextureTarget() == EGL_TEXTURE_RECTANGLE_ANGLE); in bindTexImage()
2708 case EGL_TEXTURE_RECTANGLE_ANGLE: in ValidateCreatePbufferFromClientBuffer()