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Searched refs:ES2_D3D11 (Results 1 – 25 of 37) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DContextLostTest.cpp156 WithRobustness(ES2_D3D11()),
164 WithRobustness(ES2_D3D11()),
DFloatingPointSurfaceTest.cpp70 ES2_D3D11(),
DProgramBinaryTest.cpp1516 …PlatformsWithLinkResult(ES2_D3D11(), ES2_D3D11(), true ), // Loading + …
1518 …PlatformsWithLinkResult(ES2_D3D11(), ES2_D3D9(), false ), // Switching …
1519 …PlatformsWithLinkResult(ES2_D3D9(), ES2_D3D11(), false ), // Switching …
1520 …PlatformsWithLinkResult(ES2_D3D11(), ES3_D3D11(), false ), // Switching …
DErrorMessages.cpp113 ES2_D3D11(),
DD3D11InputLayoutCacheTest.cpp124 ANGLE_INSTANTIATE_TEST(D3D11InputLayoutCacheTest, ES2_D3D11(), ES3_D3D11(), ES31_D3D11());
DD3D11EmulatedIndexedBufferTest.cpp190 ANGLE_INSTANTIATE_TEST(D3D11EmulatedIndexedBufferTest, ES2_D3D11(), ES3_D3D11(), ES31_D3D11());
DViewportTest.cpp390 ES2_D3D11(),
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
DEGLDisplayLuidTest.cpp84 ANGLE_INSTANTIATE_TEST(EGLDisplayLuidTest, WithNoFixture(ES2_D3D9()), WithNoFixture(ES2_D3D11()));
DEGLReadinessCheckTest.cpp73 check(ES2_D3D11()); in TEST_P()
DEGLDeviceTest.cpp446 ANGLE_INSTANTIATE_TEST(EGLDeviceCreationTest, WithNoFixture(ES2_D3D11()));
447 ANGLE_INSTANTIATE_TEST(EGLDeviceQueryTest, ES2_D3D9(), ES2_D3D11());
DEGLChooseConfigTest.cpp119 ES2_D3D11(),
DEGLDebugTest.cpp185 ES2_D3D11(),
DEGLQueryContextTest.cpp156 WithNoFixture(ES2_D3D11()),
DEGLContextASANTest.cpp201 ES2_D3D11(),
DEGLFeatureControlTest.cpp190 WithNoFixture(ES2_D3D11()),
DEGLRobustnessTest.cpp229 WithNoFixture(ES2_D3D11()),
DEGLSurfacelessContextTest.cpp276 WithNoFixture(ES2_D3D11()),
DEGLBackwardsCompatibleContextTest.cpp207 WithNoFixture(ES2_D3D11()),
DEGLCreateContextAttribsTest.cpp221 WithNoFixture(ES2_D3D11()),
DEGLProgramCacheControlTest.cpp267 ES2_D3D11(),
DEGLDirectCompositionTest.cpp305 ANGLE_INSTANTIATE_TEST(EGLDirectCompositionTest, WithNoFixture(ES2_D3D11()));
DEGLStreamTest.cpp974 ES2_D3D11(),
979 ANGLE_INSTANTIATE_TEST(D3D11TextureStreamSamplingTest, ES2_D3D11(), ES3_D3D11(), ES31_D3D11());
DEGLPresentPathD3D11Test.cpp360 ANGLE_INSTANTIATE_TEST(EGLPresentPathD3D11, WithNoFixture(ES2_D3D11()));
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
DEGLInitializePerf.cpp160 ANGLE_INSTANTIATE_TEST(EGLInitializePerfTest, angle::ES2_D3D11(), angle::ES2_VULKAN());
DEGLMakeCurrentPerf.cpp152 angle::ES2_D3D11(),

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