Home
last modified time | relevance | path

Searched refs:EShMsgDebugInfo (Results 1 – 5 of 5) sorted by relevance

/third_party/glslang/gtests/
DTestFixture.h195 if ((controls & EShMsgDebugInfo) && shaderName != nullptr) {
486 controls = static_cast<EShMessages>(controls | EShMsgDebugInfo);
/third_party/glslang/glslang/CInterface/
Dglslang_c_interface.cpp203 CONVERT_MSG(GLSLANG_MSG_DEBUG_INFO_BIT, EShMsgDebugInfo); in c_shader_messages()
/third_party/glslang/glslang/Public/
DShaderLang.h266 EShMsgDebugInfo = (1 << 10), // save debug information enumerator
/third_party/glslang/StandAlone/
DStandAlone.cpp1151 messages = (EShMessages)(messages | EShMsgDebugInfo); in SetMessageOptions()
/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp904 if (messages & EShMsgDebugInfo) { in ProcessDeferred()