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Searched refs:EShMsgKeepUncalled (Results 1 – 5 of 5) sorted by relevance

/third_party/glslang/gtests/
DTestFixture.cpp103 result = static_cast<EShMessages>(result | EShMsgKeepUncalled); in DeriveOptions()
107 result = static_cast<EShMessages>(result | EShMsgKeepUncalled); in DeriveOptions()
/third_party/glslang/glslang/CInterface/
Dglslang_c_interface.cpp201 CONVERT_MSG(GLSLANG_MSG_KEEP_UNCALLED_BIT, EShMsgKeepUncalled); in c_shader_messages()
/third_party/glslang/glslang/Public/
DShaderLang.h264 EShMsgKeepUncalled = (1 << 8), // for testing, don't eliminate uncalled functions enumerator
/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp758 if ((messages & EShMsgKeepUncalled) != 0) in RecordProcesses()
2018 intermediate[stage]->finalCheck(*infoSink, (messages & EShMsgKeepUncalled) != 0); in linkStage()
/third_party/glslang/StandAlone/
DStandAlone.cpp1147 messages = (EShMessages)(messages | EShMsgKeepUncalled); in SetMessageOptions()