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Searched refs:EShMsgRelaxedErrors (Results 1 – 5 of 5) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DparseVersions.h119 bool relaxedErrors() const { return (messages & EShMsgRelaxedErrors) != 0; } in relaxedErrors()
DShaderLang.cpp754 if ((messages & EShMsgRelaxedErrors) != 0) in RecordProcesses()
887 if (messages & EShMsgRelaxedErrors) in ProcessDeferred()
/third_party/glslang/glslang/CInterface/
Dglslang_c_interface.cpp193 CONVERT_MSG(GLSLANG_MSG_RELAXED_ERRORS_BIT, EShMsgRelaxedErrors); in c_shader_messages()
/third_party/glslang/glslang/Public/
DShaderLang.h256 EShMsgRelaxedErrors = (1 << 0), // be liberal in accepting input enumerator
/third_party/glslang/StandAlone/
DStandAlone.cpp1131 messages = (EShMessages)(messages | EShMsgRelaxedErrors); in SetMessageOptions()