Searched refs:EVDEV_ABSOLUTE_MOTION (Results 1 – 3 of 3) sorted by relevance
739 dispatch->pending_event |= EVDEV_ABSOLUTE_MOTION; in fallback_process_absolute_motion()744 dispatch->pending_event |= EVDEV_ABSOLUTE_MOTION; in fallback_process_absolute_motion()1055 } else if (dispatch->pending_event & EVDEV_ABSOLUTE_MOTION) { in fallback_handle_state()
47 EVDEV_ABSOLUTE_MOTION = bit(1), enumerator
1386 dispatch->pending_event |= EVDEV_ABSOLUTE_MOTION;1390 + dispatch->pending_event |= EVDEV_ABSOLUTE_MOTION;