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Searched refs:EVDEV_ABSOLUTE_MOTION (Results 1 – 3 of 3) sorted by relevance

/third_party/libinput/src/
Devdev-fallback.c739 dispatch->pending_event |= EVDEV_ABSOLUTE_MOTION; in fallback_process_absolute_motion()
744 dispatch->pending_event |= EVDEV_ABSOLUTE_MOTION; in fallback_process_absolute_motion()
1055 } else if (dispatch->pending_event & EVDEV_ABSOLUTE_MOTION) { in fallback_handle_state()
Devdev.h47 EVDEV_ABSOLUTE_MOTION = bit(1), enumerator
/third_party/libinput/patch/diff_libinput_mmi/libinput/
Dlibinput_0000.diff1386 dispatch->pending_event |= EVDEV_ABSOLUTE_MOTION;
1390 + dispatch->pending_event |= EVDEV_ABSOLUTE_MOTION;