Searched refs:E_GL_ARB_gpu_shader_fp64 (Results 1 – 4 of 4) sorted by relevance
146 const char* const E_GL_ARB_gpu_shader_fp64 = "GL_ARB_gpu_shader_fp64"; variable
209 extensionBehavior[E_GL_ARB_gpu_shader_fp64] = EBhDisable; in initializeExtensionBehavior()1139 … const char* const f64_Extensions[] = {E_GL_ARB_gpu_shader_fp64, E_GL_ARB_vertex_attrib_64bit}; in doubleCheck()1142 … profileRequires(loc, ECoreProfile | ECompatibilityProfile, 400, E_GL_ARB_gpu_shader_fp64, op); in doubleCheck()
1315 … (parseContext.version < 400 && !parseContext.extensionTurnedOn(E_GL_ARB_gpu_shader_fp64) && in tokenizeIdentifier()1955 (parseContext.version >= 150 && parseContext.extensionTurnedOn(E_GL_ARB_gpu_shader_fp64)) || in dMat()
4007 …profileRequires(loc, ECoreProfile | ECompatibilityProfile, 410, E_GL_ARB_gpu_shader_fp64, "vertex-… in globalQualifierTypeCheck()6961 …bool needfindFunction400 = extensionTurnedOn(E_GL_ARB_gpu_shader_fp64) || extensionTurnedOn(E_GL_A… in findFunction()