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Searched refs:E_GL_ARB_gpu_shader_fp64 (Results 1 – 4 of 4) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h146 const char* const E_GL_ARB_gpu_shader_fp64 = "GL_ARB_gpu_shader_fp64"; variable
DVersions.cpp209 extensionBehavior[E_GL_ARB_gpu_shader_fp64] = EBhDisable; in initializeExtensionBehavior()
1139 … const char* const f64_Extensions[] = {E_GL_ARB_gpu_shader_fp64, E_GL_ARB_vertex_attrib_64bit}; in doubleCheck()
1142 … profileRequires(loc, ECoreProfile | ECompatibilityProfile, 400, E_GL_ARB_gpu_shader_fp64, op); in doubleCheck()
DScan.cpp1315 … (parseContext.version < 400 && !parseContext.extensionTurnedOn(E_GL_ARB_gpu_shader_fp64) && in tokenizeIdentifier()
1955 (parseContext.version >= 150 && parseContext.extensionTurnedOn(E_GL_ARB_gpu_shader_fp64)) || in dMat()
DParseHelper.cpp4007 …profileRequires(loc, ECoreProfile | ECompatibilityProfile, 410, E_GL_ARB_gpu_shader_fp64, "vertex-… in globalQualifierTypeCheck()
6961 …bool needfindFunction400 = extensionTurnedOn(E_GL_ARB_gpu_shader_fp64) || extensionTurnedOn(E_GL_A… in findFunction()