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Searched refs:E_GL_ARB_shader_draw_parameters (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h140 const char* const E_GL_ARB_shader_draw_parameters = "GL_ARB_shader_draw_parameters"; variable
DInitialize.cpp7877 … symbolTable.setVariableExtensions("gl_BaseVertexARB", 1, &E_GL_ARB_shader_draw_parameters); in identifyBuiltIns()
7878 … symbolTable.setVariableExtensions("gl_BaseInstanceARB", 1, &E_GL_ARB_shader_draw_parameters); in identifyBuiltIns()
7879 … symbolTable.setVariableExtensions("gl_DrawIDARB", 1, &E_GL_ARB_shader_draw_parameters); in identifyBuiltIns()
9315 symbolTable.setVariableExtensions("gl_DrawIDARB", 1, &E_GL_ARB_shader_draw_parameters); in identifyBuiltIns()
9468 symbolTable.setVariableExtensions("gl_DrawIDARB", 1, &E_GL_ARB_shader_draw_parameters); in identifyBuiltIns()
DVersions.cpp203 extensionBehavior[E_GL_ARB_shader_draw_parameters] = EBhDisable; in initializeExtensionBehavior()