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Searched refs:E_GL_ARB_shader_texture_lod (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DInitialize.cpp8367 … symbolTable.setFunctionExtensions("texture1DLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns()
8368 … symbolTable.setFunctionExtensions("texture2DLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns()
8369 … symbolTable.setFunctionExtensions("texture3DLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns()
8370 … symbolTable.setFunctionExtensions("textureCubeLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns()
8371 … symbolTable.setFunctionExtensions("texture1DProjLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns()
8372 … symbolTable.setFunctionExtensions("texture2DProjLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns()
8373 … symbolTable.setFunctionExtensions("texture3DProjLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns()
8374 … symbolTable.setFunctionExtensions("shadow1DLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns()
8375 … symbolTable.setFunctionExtensions("shadow2DLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns()
8376 … symbolTable.setFunctionExtensions("shadow1DProjLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns()
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DVersions.h134 const char* const E_GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod"; variable
DVersions.cpp197 extensionBehavior[E_GL_ARB_shader_texture_lod] = EBhDisable; in initializeExtensionBehavior()