Searched refs:E_GL_ARB_shader_texture_lod (Results 1 – 3 of 3) sorted by relevance
/third_party/glslang/glslang/MachineIndependent/ |
D | Initialize.cpp | 8367 … symbolTable.setFunctionExtensions("texture1DLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns() 8368 … symbolTable.setFunctionExtensions("texture2DLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns() 8369 … symbolTable.setFunctionExtensions("texture3DLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns() 8370 … symbolTable.setFunctionExtensions("textureCubeLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns() 8371 … symbolTable.setFunctionExtensions("texture1DProjLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns() 8372 … symbolTable.setFunctionExtensions("texture2DProjLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns() 8373 … symbolTable.setFunctionExtensions("texture3DProjLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns() 8374 … symbolTable.setFunctionExtensions("shadow1DLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns() 8375 … symbolTable.setFunctionExtensions("shadow2DLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns() 8376 … symbolTable.setFunctionExtensions("shadow1DProjLod", 1, &E_GL_ARB_shader_texture_lod); in identifyBuiltIns() [all …]
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D | Versions.h | 134 const char* const E_GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod"; variable
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D | Versions.cpp | 197 extensionBehavior[E_GL_ARB_shader_texture_lod] = EBhDisable; in initializeExtensionBehavior()
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