Searched refs:E_GL_NV_shader_sm_builtins (Results 1 – 3 of 3) sorted by relevance
/third_party/glslang/glslang/MachineIndependent/ |
D | Initialize.cpp | 8202 … symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins); in identifyBuiltIns() 8203 … symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins); in identifyBuiltIns() 8204 … symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins); in identifyBuiltIns() 8205 … symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins); in identifyBuiltIns() 8728 … symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins); in identifyBuiltIns() 8729 … symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins); in identifyBuiltIns() 8730 … symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins); in identifyBuiltIns() 8731 … symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins); in identifyBuiltIns() 8895 … symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins); in identifyBuiltIns() 8896 … symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins); in identifyBuiltIns() [all …]
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D | Versions.h | 272 const char* const E_GL_NV_shader_sm_builtins = "GL_NV_shader_sm_builtins"; variable
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D | Versions.cpp | 301 extensionBehavior[E_GL_NV_shader_sm_builtins] = EBhDisable; in initializeExtensionBehavior()
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