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Searched refs:E_GL_NV_shader_subgroup_partitioned (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DInitialize.cpp8704 …xtensions("subgroupPartitionNV", 1, &E_GL_NV_shader_subgroup_partitioned); in identifyBuiltIns()
8705 …xtensions("subgroupPartitionedAddNV", 1, &E_GL_NV_shader_subgroup_partitioned); in identifyBuiltIns()
8706 …xtensions("subgroupPartitionedMulNV", 1, &E_GL_NV_shader_subgroup_partitioned); in identifyBuiltIns()
8707 …xtensions("subgroupPartitionedMinNV", 1, &E_GL_NV_shader_subgroup_partitioned); in identifyBuiltIns()
8708 …xtensions("subgroupPartitionedMaxNV", 1, &E_GL_NV_shader_subgroup_partitioned); in identifyBuiltIns()
8709 …xtensions("subgroupPartitionedAndNV", 1, &E_GL_NV_shader_subgroup_partitioned); in identifyBuiltIns()
8710 …xtensions("subgroupPartitionedOrNV", 1, &E_GL_NV_shader_subgroup_partitioned); in identifyBuiltIns()
8711 …xtensions("subgroupPartitionedXorNV", 1, &E_GL_NV_shader_subgroup_partitioned); in identifyBuiltIns()
8712 …xtensions("subgroupPartitionedInclusiveAddNV", 1, &E_GL_NV_shader_subgroup_partitioned); in identifyBuiltIns()
8713 …xtensions("subgroupPartitionedInclusiveMulNV", 1, &E_GL_NV_shader_subgroup_partitioned); in identifyBuiltIns()
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DVersions.h263 const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitione… variable
DVersions.cpp292 extensionBehavior[E_GL_NV_shader_subgroup_partitioned] = EBhDisable; in initializeExtensionBehavior()