Searched refs:E_GL_NV_stereo_view_rendering (Results 1 – 4 of 4) sorted by relevance
/third_party/glslang/glslang/MachineIndependent/ |
D | Versions.h | 258 const char* const E_GL_NV_stereo_view_rendering = "GL_NV_stereo_view_rendering"; variable
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D | Initialize.cpp | 8079 …symbolTable.setVariableExtensions("gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering); in identifyBuiltIns() 8080 …symbolTable.setVariableExtensions("gl_SecondaryViewportMaskNV", 1, &E_GL_NV_stereo_view_rendering); in identifyBuiltIns() 8091 …lTable.setVariableExtensions("gl_in", "gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering); in identifyBuiltIns() 8098 …e.setVariableExtensions("gl_out", "gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering); in identifyBuiltIns() 8099 …e.setVariableExtensions("gl_out", "gl_SecondaryViewportMaskNV", 1, &E_GL_NV_stereo_view_rendering); in identifyBuiltIns() 10269 …lTable.setVariableExtensions("gl_in", "gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering); in identifyBuiltIns()
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D | Versions.cpp | 287 extensionBehavior[E_GL_NV_stereo_view_rendering] = EBhDisable; in initializeExtensionBehavior()
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D | ParseHelper.cpp | 6092 requireExtensions(loc, 1, &E_GL_NV_stereo_view_rendering, "stereo view rendering"); in setLayoutQualifier()
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