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Searched refs:E_GL_NV_stereo_view_rendering (Results 1 – 4 of 4) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h258 const char* const E_GL_NV_stereo_view_rendering = "GL_NV_stereo_view_rendering"; variable
DInitialize.cpp8079 …symbolTable.setVariableExtensions("gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering); in identifyBuiltIns()
8080 …symbolTable.setVariableExtensions("gl_SecondaryViewportMaskNV", 1, &E_GL_NV_stereo_view_rendering); in identifyBuiltIns()
8091 …lTable.setVariableExtensions("gl_in", "gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering); in identifyBuiltIns()
8098 …e.setVariableExtensions("gl_out", "gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering); in identifyBuiltIns()
8099 …e.setVariableExtensions("gl_out", "gl_SecondaryViewportMaskNV", 1, &E_GL_NV_stereo_view_rendering); in identifyBuiltIns()
10269 …lTable.setVariableExtensions("gl_in", "gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering); in identifyBuiltIns()
DVersions.cpp287 extensionBehavior[E_GL_NV_stereo_view_rendering] = EBhDisable; in initializeExtensionBehavior()
DParseHelper.cpp6092 requireExtensions(loc, 1, &E_GL_NV_stereo_view_rendering, "stereo view rendering"); in setLayoutQualifier()