Searched refs:E_SPV_NV_geometry_shader_passthrough (Results 1 – 6 of 6) sorted by relevance
42 const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough"; variable
517 strcmp(spv::E_SPV_NV_geometry_shader_passthrough, name) == 0 || in disassembleInstruction()710 strcmp(name, spv::E_SPV_NV_geometry_shader_passthrough) == 0 || in GLSLextNVGetDebugNames()
5004 builder.addExtension(spv::E_SPV_NV_geometry_shader_passthrough); in decorateStructType()9609 builder.addExtension(spv::E_SPV_NV_geometry_shader_passthrough); in getSymbolId()
256 const char* const E_SPV_NV_geometry_shader_passthrough = "GL_NV_geometry_shader_passthroug… variable
285 extensionBehavior[E_SPV_NV_geometry_shader_passthrough] = EBhDisable; in initializeExtensionBehavior()
5543 if (language == EShLangGeometry && extensionTurnedOn(E_SPV_NV_geometry_shader_passthrough)) { in finish()5698 … requireExtensions(loc, 1, &E_SPV_NV_geometry_shader_passthrough, "geometry shader passthrough"); in setLayoutQualifier()