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Searched refs:E_SPV_NV_shader_image_footprint (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/SPIRV/
DGLSL.ext.NV.h64 const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint"; variable
Ddisassemble.cpp716 strcmp(name, spv::E_SPV_NV_shader_image_footprint) == 0) { in GLSLextNVGetDebugNames()
DGlslangToSpv.cpp6217 builder.addExtension(spv::E_SPV_NV_shader_image_footprint); in createImageTextureFunctionCall()