Searched refs:E_SPV_NV_shader_image_footprint (Results 1 – 3 of 3) sorted by relevance
64 const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint"; variable
716 strcmp(name, spv::E_SPV_NV_shader_image_footprint) == 0) { in GLSLextNVGetDebugNames()
6217 builder.addExtension(spv::E_SPV_NV_shader_image_footprint); in createImageTextureFunctionCall()