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Searched refs:EldNone (Results 1 – 6 of 6) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
Dlocalintermediate.h325 depthLayout(EldNone),
884 if (depthLayout != EldNone) in setDepth()
DintermOut.cpp1560 if (depthLayout != EldNone) in output()
DlinkValidate.cpp270 if (depthLayout == EldNone) in mergeModes()
DParseHelper.cpp4916 if (publicType.layoutDepth != EldNone) { in redeclareBuiltinVariable()
5806 …for (TLayoutDepth depth = (TLayoutDepth)(EldNone + 1); depth < EldCount; depth = (TLayoutDepth)(de… in setLayoutQualifier()
7816 if (identifier != "gl_FragDepth" && publicType.shaderQualifiers.getDepth() != EldNone) in declareVariable()
/third_party/glslang/glslang/Include/
DTypes.h435 EldNone, enumerator
1347 layoutDepth = EldNone; in init()
/third_party/glslang/glslang/HLSL/
DhlslParseHelper.cpp7239 …for (TLayoutDepth depth = (TLayoutDepth)(EldNone + 1); depth < EldCount; depth = (TLayoutDepth)(de… in setLayoutQualifier()