Searched refs:EldNone (Results 1 – 6 of 6) sorted by relevance
325 depthLayout(EldNone),884 if (depthLayout != EldNone) in setDepth()
1560 if (depthLayout != EldNone) in output()
270 if (depthLayout == EldNone) in mergeModes()
4916 if (publicType.layoutDepth != EldNone) { in redeclareBuiltinVariable()5806 …for (TLayoutDepth depth = (TLayoutDepth)(EldNone + 1); depth < EldCount; depth = (TLayoutDepth)(de… in setLayoutQualifier()7816 if (identifier != "gl_FragDepth" && publicType.shaderQualifiers.getDepth() != EldNone) in declareVariable()
435 EldNone, enumerator1347 layoutDepth = EldNone; in init()
7239 …for (TLayoutDepth depth = (TLayoutDepth)(EldNone + 1); depth < EldCount; depth = (TLayoutDepth)(de… in setLayoutQualifier()