Searched refs:EnvMode (Results 1 – 3 of 3) sorted by relevance
108 dst->Texture.FixedFuncUnit[u].EnvMode = src->Texture.FixedFuncUnit[u].EnvMode; in _mesa_copy_texture_state()136 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_enum_to_string(texUnit->EnvMode)); in _mesa_print_texunit_state()499 packed->ModeRGB = tex_combine_translate_mode(texUnit->EnvMode, state->ModeRGB); in pack_tex_combine()500 packed->ModeA = tex_combine_translate_mode(texUnit->EnvMode, state->ModeA); in pack_tex_combine()538 if (fftexUnit->EnvMode == GL_COMBINE || in update_tex_combine()539 fftexUnit->EnvMode == GL_COMBINE4_NV) { in update_tex_combine()549 calculate_derived_texenv(&fftexUnit->_EnvMode, fftexUnit->EnvMode, format); in update_tex_combine()562 if (fftexUnit->EnvMode == GL_COMBINE4_NV) in update_tex_combine()594 if (fftexUnit->EnvMode == GL_COMBINE4_NV) in update_tex_combine()1069 texUnit->EnvMode = GL_MODULATE; in _mesa_init_texture()
56 if (texUnit->EnvMode == mode) in set_env_mode()81 texUnit->EnvMode = mode; in set_env_mode()622 return texUnit->EnvMode; in get_texenvi()
1254 GLenum16 EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */ member