Searched refs:FLOAT_TO_FIXED (Results 1 – 3 of 3) sorted by relevance
40 #define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0)) macro110 mantissa[i] = FLOAT_TO_FIXED(normalizedFraction); in _mesa_QueryMatrixxOES()
84 FLOAT_TO_FIXED(GLfloat F) in FLOAT_TO_FIXED() function3383 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); in _mesa_GetFixedv()3387 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); in _mesa_GetFixedv()3391 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); in _mesa_GetFixedv()3395 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); in _mesa_GetFixedv()3399 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]); in _mesa_GetFixedv()3402 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); in _mesa_GetFixedv()3461 params[i] = FLOAT_TO_FIXED(m->m[i]); in _mesa_GetFixedv()3467 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); in _mesa_GetFixedv()
981 * include/freetype/internal/ftcalc.h (FLOAT_TO_FIXED): Remove.