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Searched refs:FRAGMENT_UNIFORM_VECTORS (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Main/
DConfig.hpp81 FRAGMENT_UNIFORM_VECTORS = 264, enumerator
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp105 float pixelShaderConstantF[sw::FRAGMENT_UNIFORM_VECTORS][4];
DContext.h84 …MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthR…
97 MAX_FRAGMENT_UNIFORM_COMPONENTS = sw::FRAGMENT_UNIFORM_VECTORS * 4,
DDevice.cpp135 for(int i = 0; i < FRAGMENT_UNIFORM_VECTORS; i++) in Device()
282 for(unsigned int i = 0; i < count && startRegister + i < FRAGMENT_UNIFORM_VECTORS; i++) in setPixelShaderConstantF()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DPixelProcessor.hpp318 float4 c[FRAGMENT_UNIFORM_VECTORS];
DRenderer.hpp148 float4 c[FRAGMENT_UNIFORM_VECTORS];
DPixelProcessor.cpp96 if(index < FRAGMENT_UNIFORM_VECTORS) in setFloatConstant()
DRenderer.cpp128 psDirtyConstF = FRAGMENT_UNIFORM_VECTORS; in DrawCall()