Searched refs:FRAGMENT_UNIFORM_VECTORS (Results 1 – 8 of 8) sorted by relevance
81 FRAGMENT_UNIFORM_VECTORS = 264, enumerator
105 float pixelShaderConstantF[sw::FRAGMENT_UNIFORM_VECTORS][4];
84 …MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthR…97 MAX_FRAGMENT_UNIFORM_COMPONENTS = sw::FRAGMENT_UNIFORM_VECTORS * 4,
135 for(int i = 0; i < FRAGMENT_UNIFORM_VECTORS; i++) in Device()282 for(unsigned int i = 0; i < count && startRegister + i < FRAGMENT_UNIFORM_VECTORS; i++) in setPixelShaderConstantF()
318 float4 c[FRAGMENT_UNIFORM_VECTORS];
148 float4 c[FRAGMENT_UNIFORM_VECTORS];
96 if(index < FRAGMENT_UNIFORM_VECTORS) in setFloatConstant()
128 psDirtyConstF = FRAGMENT_UNIFORM_VECTORS; in DrawCall()