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Searched refs:FallThru (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DMachineBasicBlock.cpp1252 MachineBasicBlock *FallThru = getNextNode(); in CorrectExtraCFGEdges() local
1256 DestA = FallThru; in CorrectExtraCFGEdges()
1257 DestB = FallThru; in CorrectExtraCFGEdges()
1261 DestB = FallThru; in CorrectExtraCFGEdges()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86InstrInfo.cpp2790 bool FallThru = FBB == nullptr; in insertBranch() local
2821 if (!FallThru) { in insertBranch()