Searched refs:FallThru (Results 1 – 2 of 2) sorted by relevance
1252 MachineBasicBlock *FallThru = getNextNode(); in CorrectExtraCFGEdges() local1256 DestA = FallThru; in CorrectExtraCFGEdges()1257 DestB = FallThru; in CorrectExtraCFGEdges()1261 DestB = FallThru; in CorrectExtraCFGEdges()
2790 bool FallThru = FBB == nullptr; in insertBranch() local2821 if (!FallThru) { in insertBranch()