Searched refs:Feedback (Results 1 – 25 of 152) sorted by relevance
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66 ctx->Feedback.BufferSize = 0; in _mesa_FeedbackBuffer()72 ctx->Feedback._Mask = 0; in _mesa_FeedbackBuffer()75 ctx->Feedback._Mask = FB_3D; in _mesa_FeedbackBuffer()78 ctx->Feedback._Mask = (FB_3D | FB_COLOR); in _mesa_FeedbackBuffer()81 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer()84 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer()92 ctx->Feedback.Type = type; in _mesa_FeedbackBuffer()93 ctx->Feedback.BufferSize = size; in _mesa_FeedbackBuffer()94 ctx->Feedback.Buffer = buffer; in _mesa_FeedbackBuffer()95 ctx->Feedback.Count = 0; /* Because of this. */ in _mesa_FeedbackBuffer()[all …]
41 if (ctx->Feedback.Count < ctx->Feedback.BufferSize) { in _mesa_feedback_token()42 ctx->Feedback.Buffer[ctx->Feedback.Count] = token; in _mesa_feedback_token()44 ctx->Feedback.Count++; in _mesa_feedback_token()
299 *params = ctx->Feedback.Buffer; in _get_vao_pointerv()
1 # Transform Feedback implementation on Metal back-end4 - OpenGL ES 3.0 introduces Transform Feedback as a way to capture vertex outputs to buffers before6 - Metal doesn't support Transform Feedback natively but it is possible to be emulated using Compute11 brings challenges to implement Transform Feedback when `GL_RASTERIZER_DISCARD` is not enabled,12 because in that case, by right OpenGL will do both the Transform Feedback and rasterization16 - Transform Feedback will be implemented by inserting additional code snippet to write vertex's19 - When Transform Feedback ends, a memory barrier must be inserted because the XFB buffers could be23 - In order to support Transform Feedback capturing and rasterization at the same time, the draw call33 - If `GL_RASTERIZER_DISCARD` is enabled when Transform Feedback is enabled:38 - If `GL_RASTERIZER_DISCARD` is enabled and Transform Feedback is NOT enabled, we cannot disable[all …]
8 == Render Pass Creation Feedback56 [open,refpage='VkRenderPassCreationFeedbackInfoEXT',desc='Feedback about the creation of a render p…69 Feedback about the creation of a subpass can: be obtained by including a86 [open,refpage='VkRenderPassSubpassFeedbackInfoEXT',desc='Feedback about the creation of subpass',ty…
9 == Pipeline Creation Feedback13 Feedback about the creation of a particular pipeline object can: be obtained74 [open,refpage='VkPipelineCreationFeedback',desc='Feedback about the creation of a pipeline or pipel…
7 == Pipeline Creation Feedback11 Feedback about the creation of a particular pipeline object can: be obtained90 [open,refpage='VkPipelineCreationFeedbackEXT',desc='Feedback about the creation of a pipeline or pi…
102 Add a section immediately before "Rendering Feedback Loops" that describes161 Modify the last bullet point in the "Rendering Feedback Loops" subsection to267 -- Section 4.4.3 "Feedback Loops Between Textures and the Framebuffer"269 Modify the last two bullet points in "Rendering Feedback Loops" after "while
18 <<queries-transform-feedback, Transform Feedback Queries>> must: not be
29 ## Feedback section in SPIR-V Reader
23 * Transform Feedback
51 - Selection/Feedback mode didn't handle polygon culling correctly (bug
268 template <CompareOperationFeedback::Type Feedback>270 return !(type_feedback & ~Feedback); in Is()
340 list them as Transform Feedback Queries and Occlusion Queries.351 Transform Feedback Queries (target TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)356 and list them as Primitive Queries (section 2.17), Transform Feedback360 Primitive Queries and Transform Feedback.
350 list them as Transform Feedback Queries and Occlusion Queries.361 Transform Feedback Queries (target TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)366 and list them as Primitive Queries (section 2.17), Transform Feedback370 Primitive Queries and Transform Feedback.
1 # Transform Feedback via extension
74 =head2 Cipher Feedback Mode (CFB)121 =head2 Output Feedback Mode (OFB)
129 # Adds a H2 section titled "Feedback" to the bottom of each doc. The responses are sent to Google A…131 # If you want this feature, but occasionally need to remove the "Feedback" section from a single pa…
36 - [Android Tools Feedback](http://tools.android.com/feedback)
67 Modify Section 9.3.1 Rendering Feedback Loops, p. 289
73 Add new section 12.1.3 Transform Feedback Draw Operations
112 Section 2.Y.1, Transform Feedback Objects177 Section 2.Y.2, Transform Feedback Primitive Capture226 Transform Feedback366 Section 2.Y.3, Transform Feedback Draw Operations412 (Add to the "Transform Feedback" query section added by the518 (Add a new table: Table 6.X, Transform Feedback Object State)