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Searched refs:FinalizeProcess (Results 1 – 14 of 14) sorted by relevance

/third_party/musl/libc-test/src/functionalext/supplement/ldso/ldso_gtest/libs/
Ddlopen_init_finalize_2.c5 __attribute__((weak)) void FinalizeProcess(int32_t order);
14 FinalizeProcess(PROCESS_ORDER_3); in Finalize()
Ddlopen_init_finalize_1.c6 __attribute__((weak)) void FinalizeProcess(int32_t order);
15 FinalizeProcess(PROCESS_ORDER_2); in Finalize()
Ddlopen_init_finalize.c15 void FinalizeProcess(int32_t order) in FinalizeProcess() function
34 FinalizeProcess(PROCESS_ORDER_1); in Finalize()
/third_party/glslang/gtests/
DInitializer.h50 ~GlslangInitializer() { glslang::FinalizeProcess(); } in ~GlslangInitializer()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/ExecutionEngine/IntelJITEvents/
Djitprofiling.h250 void JITAPI FinalizeProcess(void);
Djitprofiling.c447 ITT_EXTERN_C void JITAPI FinalizeProcess() in FinalizeProcess() function
/third_party/ffmpeg/libavfilter/
Dglslang.cpp239 FinalizeProcess(); in glslang_uninit()
/third_party/skia/third_party/externals/swiftshader/tests/VulkanWrapper/
DUtil.cpp143 ~GlslangProcessInitialiser() { glslang::FinalizeProcess(); } in compileGLSLtoSPIRV()
/third_party/glslang/StandAlone/
DStandAlone.cpp1705 glslang::FinalizeProcess(); // also test reference counting of users in singleMain()
1706 glslang::FinalizeProcess(); // also test reference counting of users in singleMain()
1708 glslang::FinalizeProcess(); in singleMain()
/third_party/glslang/glslang/CInterface/
Dglslang_c_interface.cpp146 GLSLANG_EXPORT void glslang_finalize_process() { glslang::FinalizeProcess(); } in glslang_finalize_process()
/third_party/glslang/glslang/Public/
DShaderLang.h420 GLSLANG_EXPORT void FinalizeProcess();
/third_party/glslang/
DREADME.md351 void FinalizeProcess();
/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp1704 void FinalizeProcess() in FinalizeProcess() function
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/third_party/
Dvulkan_command_buffer_utils.cpp1544 glslang::FinalizeProcess(); in init_shaders()