Searched refs:Float32Constant (Results 1 – 15 of 15) sorted by relevance
76 Node* MachineGraph::Float32Constant(float value) { in Float32Constant() function in v8::internal::compiler::MachineGraph79 *loc = graph()->NewNode(common()->Float32Constant(value)); in Float32Constant()
40 Node* Float32Constant(volatile float value); in NON_EXPORTED_BASE()69 return Replace(Float32Constant(value)); in NON_EXPORTED_BASE()
57 Node* Float32Constant(float value); in NON_EXPORTED_BASE()
175 Node* MachineOperatorReducer::Float32Constant(volatile float value) { in Float32Constant() function in v8::internal::compiler::MachineOperatorReducer176 return graph()->NewNode(common()->Float32Constant(value)); in Float32Constant()2174 ? Float32Constant(static_cast<float>(m.left().ResolvedValue())) in ReduceFloat64Compare()2178 ? Float32Constant(static_cast<float>(m.right().ResolvedValue())) in ReduceFloat64Compare()
510 const Operator* Float32Constant(volatile float); in NON_EXPORTED_BASE()
634 return jsgraph()->Float32Constant( in GetFloat32RepresentationFor()1084 jsgraph()->Float32Constant(0.0), node); in GetBitRepresentationFor()
108 Node* Float32Constant(float value) { in Float32Constant() function109 return AddNode(common()->Float32Constant(value)); in Float32Constant()
319 TNode<Float32T> CodeAssembler::Float32Constant(double value) { in Float32Constant() function in v8::internal::compiler::CodeAssembler320 return UncheckedCast<Float32T>(jsgraph()->Float32Constant(value)); in Float32Constant()
41 V(Float32Constant) \
282 Node* Float32Constant(float value);
1176 const Operator* CommonOperatorBuilder::Float32Constant(volatile float value) { in Float32Constant() function in v8::internal::compiler::CommonOperatorBuilder
556 TNode<Float32T> Float32Constant(double value);
1413 Node* WasmGraphBuilder::Float32Constant(float value) { in Float32Constant() function in v8::internal::compiler::WasmGraphBuilder1414 return mcgraph()->Float32Constant(value); in Float32Constant()2057 return builder->Float32Constant(0.0); in Zero()4258 oob_value = Float32Constant(std::numeric_limits<float>::quiet_NaN()); in BuildAsmjsLoadMem()
376 result->node = builder_->Float32Constant(value); in F32Const()1468 return builder_->Float32Constant(0); in DefaultValue()
379 Node Float32Constant(float Value) { in Float32Constant() function in IceBuilder