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Searched refs:ForceGLNamesReuse (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_context.c744 if (ctx->Const.ForceGLNamesReuse && ctx->Shared->RefCount == 1) { in st_create_context_priv()
759 if (ctx->Const.ForceGLNamesReuse) in st_create_context_priv()
Dst_extensions.c1250 consts->ForceGLNamesReuse = options->force_gl_names_reuse; in st_init_extensions()
/third_party/mesa3d/src/mesa/main/
Dconsts_exts.h681 GLboolean ForceGLNamesReuse; member