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Searched refs:ForceSoftware (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/egl/drivers/dri2/
Dplatform_surfaceless.c342 driver_loaded = surfaceless_probe_device(disp, disp->Options.ForceSoftware); in dri2_initialize_surfaceless()
343 if (!driver_loaded && disp->Options.ForceSoftware) { in dri2_initialize_surfaceless()
Dplatform_device.c294 if (disp->Options.ForceSoftware && !request_software && in device_probe_device()
Dplatform_ohos.c1251 device_opened = ohos_open_device(disp, disp->Options.ForceSoftware); in dri2_initialize_ohos()
Dplatform_android.c1695 device_opened = droid_open_device(disp, disp->Options.ForceSoftware); in dri2_initialize_android()
Dplatform_x11.c1685 if (disp->Options.ForceSoftware) in dri2_initialize_x11()
Dplatform_wayland.c2766 if (disp->Options.ForceSoftware) in dri2_initialize_wayland()
/third_party/mesa3d/src/egl/main/
Degldisplay.h174 EGLBoolean ForceSoftware; /**< Use software path only */ member
Deglapi.c626 disp->Options.ForceSoftware = in eglInitialize()
628 if (disp->Options.ForceSoftware) in eglInitialize()
633 disp->Options.ForceSoftware |= disp->Options.Zink; in eglInitialize()
640 if (disp->Options.ForceSoftware) in eglInitialize()
643 disp->Options.ForceSoftware = EGL_TRUE; in eglInitialize()