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Searched refs:GLImplFactory (Results 1 – 25 of 38) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/
DResourceManager.h21 class GLImplFactory; variable
89 ANGLE_INLINE ResourceType *checkObjectAllocation(rx::GLImplFactory *factory, in checkObjectAllocation()
113 ResourceType *checkObjectAllocationImpl(rx::GLImplFactory *factory, in checkObjectAllocationImpl()
135 ANGLE_INLINE Buffer *checkBufferAllocation(rx::GLImplFactory *factory, BufferID handle) in checkBufferAllocation()
141 static Buffer *AllocateNewObject(rx::GLImplFactory *factory, BufferID handle);
153 ShaderProgramID createShader(rx::GLImplFactory *factory,
159 ShaderProgramID createProgram(rx::GLImplFactory *factory);
201 ANGLE_INLINE Texture *checkTextureAllocation(rx::GLImplFactory *factory, in checkTextureAllocation()
208 static Texture *AllocateNewObject(rx::GLImplFactory *factory,
226 Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, RenderbufferID handle) in checkRenderbufferAllocation()
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DResourceManager.cpp112 Buffer *BufferManager::AllocateNewObject(rx::GLImplFactory *factory, BufferID handle) in AllocateNewObject()
159 ShaderProgramID ShaderProgramManager::createShader(rx::GLImplFactory *factory, in createShader()
179 ShaderProgramID ShaderProgramManager::createProgram(rx::GLImplFactory *factory) in createProgram()
219 Texture *TextureManager::AllocateNewObject(rx::GLImplFactory *factory, in AllocateNewObject()
262 Renderbuffer *RenderbufferManager::AllocateNewObject(rx::GLImplFactory *factory, in AllocateNewObject()
291 Sampler *SamplerManager::AllocateNewObject(rx::GLImplFactory *factory, SamplerID handle) in AllocateNewObject()
329 GLuint SyncManager::createSync(rx::GLImplFactory *factory) in createSync()
348 Framebuffer *FramebufferManager::AllocateNewObject(rx::GLImplFactory *factory, in AllocateNewObject()
402 ProgramPipeline *ProgramPipelineManager::AllocateNewObject(rx::GLImplFactory *factory, in AllocateNewObject()
444 MemoryObjectID MemoryObjectManager::createMemoryObject(rx::GLImplFactory *factory) in createMemoryObject()
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DFence.h21 class GLImplFactory; variable
32 explicit FenceNV(rx::GLImplFactory *factory);
56 Sync(rx::GLImplFactory *factory, GLuint id);
DSemaphore.h22 class GLImplFactory; variable
33 Semaphore(rx::GLImplFactory *factory, SemaphoreID id);
DOverlay.h22 class GLImplFactory; variable
59 Overlay(rx::GLImplFactory *implFactory);
113 MockOverlay(rx::GLImplFactory *implFactory);
DMemoryObject.h19 class GLImplFactory; variable
30 MemoryObject(rx::GLImplFactory *factory, MemoryObjectID id);
DCompiler.h23 class GLImplFactory; variable
34 Compiler(rx::GLImplFactory *implFactory, const State &data, egl::Display *display);
DQuery.h23 class GLImplFactory; variable
33 Query(rx::GLImplFactory *factory, QueryType type, QueryID id);
DSampler.h20 class GLImplFactory; variable
30 Sampler(rx::GLImplFactory *factory, SamplerID id);
DOverlay.cpp34 Overlay::Overlay(rx::GLImplFactory *factory) in Overlay()
105 MockOverlay::MockOverlay(rx::GLImplFactory *implFactory) {} in MockOverlay()
DFence.cpp21 FenceNV::FenceNV(rx::GLImplFactory *factory) in FenceNV()
66 Sync::Sync(rx::GLImplFactory *factory, GLuint id) in Sync()
DTransformFeedback.h20 class GLImplFactory; variable
63 TransformFeedback(rx::GLImplFactory *implFactory, TransformFeedbackID id, const Caps &caps);
DProgramPipeline.h24 class GLImplFactory; variable
93 ProgramPipeline(rx::GLImplFactory *factory, ProgramPipelineID handle);
DRenderbuffer.h25 class GLImplFactory; variable
75 Renderbuffer(rx::GLImplFactory *implFactory, RenderbufferID id);
DBuffer.h26 class GLImplFactory; variable
90 Buffer(rx::GLImplFactory *factory, BufferID id);
DShader.h32 class GLImplFactory; variable
164 rx::GLImplFactory *implFactory,
DSemaphore.cpp17 Semaphore::Semaphore(rx::GLImplFactory *factory, SemaphoreID id) in Semaphore()
DFramebuffer.h29 class GLImplFactory; variable
198 rx::GLImplFactory *factory,
204 Framebuffer(const Context *context, rx::GLImplFactory *factory, egl::Surface *readSurface);
DMemoryObject.cpp17 MemoryObject::MemoryObject(rx::GLImplFactory *factory, MemoryObjectID id) in MemoryObject()
DQuery.cpp16 Query::Query(rx::GLImplFactory *factory, QueryType type, QueryID id) in Query()
DVertexArray.h27 class GLImplFactory; variable
187 VertexArray(rx::GLImplFactory *factory,
DSampler.cpp18 Sampler::Sampler(rx::GLImplFactory *factory, SamplerID id) in Sampler()
DTexture.h38 class GLImplFactory; variable
261 Texture(rx::GLImplFactory *factory, TextureID id, TextureType type);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DGLImplFactory.h54 class GLImplFactory : angle::NonCopyable
57 GLImplFactory();
58 virtual ~GLImplFactory();
110 inline GLImplFactory::GLImplFactory() = default;
112 inline GLImplFactory::~GLImplFactory() = default;
/third_party/skia/third_party/externals/angle2/src/tests/
Dangle_unittests_utils.h21 class NullFactory : public GLImplFactory
81 class MockGLFactory : public GLImplFactory

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