/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | ResourceManager.h | 21 class GLImplFactory; variable 89 ANGLE_INLINE ResourceType *checkObjectAllocation(rx::GLImplFactory *factory, in checkObjectAllocation() 113 ResourceType *checkObjectAllocationImpl(rx::GLImplFactory *factory, in checkObjectAllocationImpl() 135 ANGLE_INLINE Buffer *checkBufferAllocation(rx::GLImplFactory *factory, BufferID handle) in checkBufferAllocation() 141 static Buffer *AllocateNewObject(rx::GLImplFactory *factory, BufferID handle); 153 ShaderProgramID createShader(rx::GLImplFactory *factory, 159 ShaderProgramID createProgram(rx::GLImplFactory *factory); 201 ANGLE_INLINE Texture *checkTextureAllocation(rx::GLImplFactory *factory, in checkTextureAllocation() 208 static Texture *AllocateNewObject(rx::GLImplFactory *factory, 226 Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, RenderbufferID handle) in checkRenderbufferAllocation() [all …]
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D | ResourceManager.cpp | 112 Buffer *BufferManager::AllocateNewObject(rx::GLImplFactory *factory, BufferID handle) in AllocateNewObject() 159 ShaderProgramID ShaderProgramManager::createShader(rx::GLImplFactory *factory, in createShader() 179 ShaderProgramID ShaderProgramManager::createProgram(rx::GLImplFactory *factory) in createProgram() 219 Texture *TextureManager::AllocateNewObject(rx::GLImplFactory *factory, in AllocateNewObject() 262 Renderbuffer *RenderbufferManager::AllocateNewObject(rx::GLImplFactory *factory, in AllocateNewObject() 291 Sampler *SamplerManager::AllocateNewObject(rx::GLImplFactory *factory, SamplerID handle) in AllocateNewObject() 329 GLuint SyncManager::createSync(rx::GLImplFactory *factory) in createSync() 348 Framebuffer *FramebufferManager::AllocateNewObject(rx::GLImplFactory *factory, in AllocateNewObject() 402 ProgramPipeline *ProgramPipelineManager::AllocateNewObject(rx::GLImplFactory *factory, in AllocateNewObject() 444 MemoryObjectID MemoryObjectManager::createMemoryObject(rx::GLImplFactory *factory) in createMemoryObject() [all …]
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D | Fence.h | 21 class GLImplFactory; variable 32 explicit FenceNV(rx::GLImplFactory *factory); 56 Sync(rx::GLImplFactory *factory, GLuint id);
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D | Semaphore.h | 22 class GLImplFactory; variable 33 Semaphore(rx::GLImplFactory *factory, SemaphoreID id);
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D | Overlay.h | 22 class GLImplFactory; variable 59 Overlay(rx::GLImplFactory *implFactory); 113 MockOverlay(rx::GLImplFactory *implFactory);
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D | MemoryObject.h | 19 class GLImplFactory; variable 30 MemoryObject(rx::GLImplFactory *factory, MemoryObjectID id);
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D | Compiler.h | 23 class GLImplFactory; variable 34 Compiler(rx::GLImplFactory *implFactory, const State &data, egl::Display *display);
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D | Query.h | 23 class GLImplFactory; variable 33 Query(rx::GLImplFactory *factory, QueryType type, QueryID id);
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D | Sampler.h | 20 class GLImplFactory; variable 30 Sampler(rx::GLImplFactory *factory, SamplerID id);
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D | Overlay.cpp | 34 Overlay::Overlay(rx::GLImplFactory *factory) in Overlay() 105 MockOverlay::MockOverlay(rx::GLImplFactory *implFactory) {} in MockOverlay()
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D | Fence.cpp | 21 FenceNV::FenceNV(rx::GLImplFactory *factory) in FenceNV() 66 Sync::Sync(rx::GLImplFactory *factory, GLuint id) in Sync()
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D | TransformFeedback.h | 20 class GLImplFactory; variable 63 TransformFeedback(rx::GLImplFactory *implFactory, TransformFeedbackID id, const Caps &caps);
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D | ProgramPipeline.h | 24 class GLImplFactory; variable 93 ProgramPipeline(rx::GLImplFactory *factory, ProgramPipelineID handle);
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D | Renderbuffer.h | 25 class GLImplFactory; variable 75 Renderbuffer(rx::GLImplFactory *implFactory, RenderbufferID id);
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D | Buffer.h | 26 class GLImplFactory; variable 90 Buffer(rx::GLImplFactory *factory, BufferID id);
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D | Shader.h | 32 class GLImplFactory; variable 164 rx::GLImplFactory *implFactory,
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D | Semaphore.cpp | 17 Semaphore::Semaphore(rx::GLImplFactory *factory, SemaphoreID id) in Semaphore()
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D | Framebuffer.h | 29 class GLImplFactory; variable 198 rx::GLImplFactory *factory, 204 Framebuffer(const Context *context, rx::GLImplFactory *factory, egl::Surface *readSurface);
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D | MemoryObject.cpp | 17 MemoryObject::MemoryObject(rx::GLImplFactory *factory, MemoryObjectID id) in MemoryObject()
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D | Query.cpp | 16 Query::Query(rx::GLImplFactory *factory, QueryType type, QueryID id) in Query()
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D | VertexArray.h | 27 class GLImplFactory; variable 187 VertexArray(rx::GLImplFactory *factory,
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D | Sampler.cpp | 18 Sampler::Sampler(rx::GLImplFactory *factory, SamplerID id) in Sampler()
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D | Texture.h | 38 class GLImplFactory; variable 261 Texture(rx::GLImplFactory *factory, TextureID id, TextureType type);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | GLImplFactory.h | 54 class GLImplFactory : angle::NonCopyable 57 GLImplFactory(); 58 virtual ~GLImplFactory(); 110 inline GLImplFactory::GLImplFactory() = default; 112 inline GLImplFactory::~GLImplFactory() = default;
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/third_party/skia/third_party/externals/angle2/src/tests/ |
D | angle_unittests_utils.h | 21 class NullFactory : public GLImplFactory 81 class MockGLFactory : public GLImplFactory
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